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Classic Millstone Deck?
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 4419334" data-attributes="member: 748"><p>Oops, sorry El-remmen <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /> Let me try this again. </p><p></p><p>If you're in it for the long haul already, Ensnaring Bridge is a favorite. It can pretty much stop all creatures on the ground so long as you keep your hand light.</p><p></p><p><a href="http://magiccards.info/7e/en/294.html" target="_blank">http://magiccards.info/7e/en/294.html</a></p><p></p><p>In addition to or alternatively, Portcullis can be nasty. Potentially you can get two of your own critters out if you plan for it (terror-ing your opponent or similar) but at the very least it can bog the game down fairly quickly. Control Magic is effective with it since there's only limited creatures available.</p><p></p><p><a href="http://magiccards.info/sh/en/133.html" target="_blank">http://magiccards.info/sh/en/133.html</a></p><p></p><p>Those two deal with combat, for all purpose lockdown, Sands of Time is hard to beat. Basically, you and your opponent can only play instants or activated abilities of permanents and only during your upkeeps (unless one of you drop a land, then you can only play a single 1 casting cost spell). For you it's pretty simple, just stick all that mana into your Millstones. You'd probably want 2 millstone's out so you don't get stuck.</p><p></p><p><a href="http://magiccards.info/vi/en/153.html" target="_blank">http://magiccards.info/vi/en/153.html</a></p><p></p><p>Hopefully one of those can help. Some might be dead weight versus the wrong matchup (Sands of Time won't help much if your opponent is playing Red instant burn spells) but unless your opponent can deal with them easily you can mill them at your leisure. Some way to destroy artifacts yourself might be handy, in order to force them to get rid of that Library of Leng/Feldon's Cane.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 4419334, member: 748"] Oops, sorry El-remmen :blush: Let me try this again. If you're in it for the long haul already, Ensnaring Bridge is a favorite. It can pretty much stop all creatures on the ground so long as you keep your hand light. [url]http://magiccards.info/7e/en/294.html[/url] In addition to or alternatively, Portcullis can be nasty. Potentially you can get two of your own critters out if you plan for it (terror-ing your opponent or similar) but at the very least it can bog the game down fairly quickly. Control Magic is effective with it since there's only limited creatures available. [url]http://magiccards.info/sh/en/133.html[/url] Those two deal with combat, for all purpose lockdown, Sands of Time is hard to beat. Basically, you and your opponent can only play instants or activated abilities of permanents and only during your upkeeps (unless one of you drop a land, then you can only play a single 1 casting cost spell). For you it's pretty simple, just stick all that mana into your Millstones. You'd probably want 2 millstone's out so you don't get stuck. [url]http://magiccards.info/vi/en/153.html[/url] Hopefully one of those can help. Some might be dead weight versus the wrong matchup (Sands of Time won't help much if your opponent is playing Red instant burn spells) but unless your opponent can deal with them easily you can mill them at your leisure. Some way to destroy artifacts yourself might be handy, in order to force them to get rid of that Library of Leng/Feldon's Cane. [/QUOTE]
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