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Classic module campaign with an interesting conundrum
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<blockquote data-quote="GravyFingerz" data-source="post: 1673786" data-attributes="member: 77"><p>A week ago, I started up a new D&D 3.5 campaign, using classic D&D modules for the adventures. The reason I do this is because unlike many players, I didn't play D&D when 1st edition was the thing at the time, and I never got to play through the old classic modules; this is my way of living through those times, sort of; of reclaiming some nostalgia. Anyway, these are the modules I have lined up.</p><p></p><p>B1 - In Search of the Unknown</p><p>B2 - Keep on the Borderlands</p><p>B4 - The Lost City</p><p>G1-2-3: Against the Giants</p><p>D1-2: Descent into the Depths of the Earth</p><p>D3: Vault of the Drow</p><p>Q1: Queen of the Demonweb Pits</p><p>S1: The Tomb of Horros (possibly)</p><p></p><p>My philosophy and plan of execution of these modules is thus: whatever the module calls for, I use straight out of the 3rd edition books with as little modification as possible. So for example, if a module calls for a room with 10 trolls, there will be 10 trolls in there out of my 3.5 Monster Manual. The only thing that presents a problem: Lolth.</p><p></p><p>The demon queen of spiders has experienced alot of change since her appearance in D3. She is now a deity, and this is a problem. I have a few options of how to handle her:</p><p></p><p>1. D&DG Conversion (the rat bastard way): Use her stats from Deities and Demigods, with 3.5 modifications, and run her. Obviously, as a god, she will cream the party. Even if I used her avatar stats, she will still kill them without much difficulty.</p><p></p><p>2. 1st to 3rd Conversion (not so mean way): Convert her stats to 3rd out of the module. Most satisfactory probably, but goes against my module philosophy. I have no problem going against the philosophy if I have to, but if I can do it without going against it and have it be satisfactory, I will.</p><p></p><p>I'd like to hear suggestions of how to handle this. It's pretty early in the campaign to worry, but better today than last minute. Your feedback is always appreciated.</p></blockquote><p></p>
[QUOTE="GravyFingerz, post: 1673786, member: 77"] A week ago, I started up a new D&D 3.5 campaign, using classic D&D modules for the adventures. The reason I do this is because unlike many players, I didn't play D&D when 1st edition was the thing at the time, and I never got to play through the old classic modules; this is my way of living through those times, sort of; of reclaiming some nostalgia. Anyway, these are the modules I have lined up. B1 - In Search of the Unknown B2 - Keep on the Borderlands B4 - The Lost City G1-2-3: Against the Giants D1-2: Descent into the Depths of the Earth D3: Vault of the Drow Q1: Queen of the Demonweb Pits S1: The Tomb of Horros (possibly) My philosophy and plan of execution of these modules is thus: whatever the module calls for, I use straight out of the 3rd edition books with as little modification as possible. So for example, if a module calls for a room with 10 trolls, there will be 10 trolls in there out of my 3.5 Monster Manual. The only thing that presents a problem: Lolth. The demon queen of spiders has experienced alot of change since her appearance in D3. She is now a deity, and this is a problem. I have a few options of how to handle her: 1. D&DG Conversion (the rat bastard way): Use her stats from Deities and Demigods, with 3.5 modifications, and run her. Obviously, as a god, she will cream the party. Even if I used her avatar stats, she will still kill them without much difficulty. 2. 1st to 3rd Conversion (not so mean way): Convert her stats to 3rd out of the module. Most satisfactory probably, but goes against my module philosophy. I have no problem going against the philosophy if I have to, but if I can do it without going against it and have it be satisfactory, I will. I'd like to hear suggestions of how to handle this. It's pretty early in the campaign to worry, but better today than last minute. Your feedback is always appreciated. [/QUOTE]
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