Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Classic Multi/Dual-Classing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 6016727" data-attributes="member: 3192"><p>All of these things overlap. A creature is made of magic for a magic-user to explore, a combatant for a fighter to fight with or against, and has some degree of sentience for a cleric to aid or abuse. </p><p></p><p>There is no magic encounter or fighter encounter, though some may have less to do with some classes than others. (It's hard to talk your way through a locked door for example --- but the cleric might through people on the other side or those with keys.)</p><p></p><p>Different classes facing the same encounter are going to receive different XP amounts for doing different things even though they all were in on the action. And that still doesn't stop players from acting outside their class role, just for how they receive XP for the session. </p><p></p><p>If everyone is best off fighting fisticuffs, then every can do so (at least those with fists). It's about niche protection, who's best at what, and what you came to play for. You pick the game play / play style that you prefer with the understanding that under certain game situation you'll still find it easier to step outside of that focus to achieve your goals. [Part of deliberately limiting some classes like Paladin in scope is to design for these temptations, providing benefits for working within the smaller space, and losses if one opts not to.] </p><p></p><p>Overall objectives set by the team in a cooperative game can be more interesting when the team can bring more options to the table and all that variety then intermixes making things fun (and even more challenging since it isn't Hulk Smash every time).</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6016727, member: 3192"] All of these things overlap. A creature is made of magic for a magic-user to explore, a combatant for a fighter to fight with or against, and has some degree of sentience for a cleric to aid or abuse. There is no magic encounter or fighter encounter, though some may have less to do with some classes than others. (It's hard to talk your way through a locked door for example --- but the cleric might through people on the other side or those with keys.) Different classes facing the same encounter are going to receive different XP amounts for doing different things even though they all were in on the action. And that still doesn't stop players from acting outside their class role, just for how they receive XP for the session. If everyone is best off fighting fisticuffs, then every can do so (at least those with fists). It's about niche protection, who's best at what, and what you came to play for. You pick the game play / play style that you prefer with the understanding that under certain game situation you'll still find it easier to step outside of that focus to achieve your goals. [Part of deliberately limiting some classes like Paladin in scope is to design for these temptations, providing benefits for working within the smaller space, and losses if one opts not to.] Overall objectives set by the team in a cooperative game can be more interesting when the team can bring more options to the table and all that variety then intermixes making things fun (and even more challenging since it isn't Hulk Smash every time). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Classic Multi/Dual-Classing
Top