Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
"classic" Necromancers - does it still "work"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="humble minion" data-source="post: 8429107" data-attributes="member: 5948"><p>One thing I would like WotC to get around to at some point is to actually write up a dedicated new base class for pet controllers, where all the core class features are about controlling your minion/ally (or possibly allies). Subclasses for necromancers puppeteering undead, beast trainers, fiend summoners, owners of a genie bottle, etc etc etc</p><p></p><p>There's been a pile of quasi-attempts to implement the trope in game terms, ranging from subclasses like the beastmaster ranger to chain pact warlocks and summoning and animate dead and find steed spells. But none of them really work because they treat the pet mechanic as a minor or peripheral add-on to the existing base class, and so the pet's capability is limited to near-uselessness, and its role to expendable transience, by the requirement to balance it with all the existing features of a full class.</p><p></p><p>I wish they'd get down off the fence and do a class built from the ground up around minion/ally control. Some people will inevitable shriek about 'getting your anime in my D&D', but let them. I think the trope is strong and universal enough to be worthwhile, and it would let you run a (for instance) necromancer where your big guns in combat were the undead minions bowing to your will, rather than the same high-level spells every other wizard can cast. Which would be a nice change.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8429107, member: 5948"] One thing I would like WotC to get around to at some point is to actually write up a dedicated new base class for pet controllers, where all the core class features are about controlling your minion/ally (or possibly allies). Subclasses for necromancers puppeteering undead, beast trainers, fiend summoners, owners of a genie bottle, etc etc etc There's been a pile of quasi-attempts to implement the trope in game terms, ranging from subclasses like the beastmaster ranger to chain pact warlocks and summoning and animate dead and find steed spells. But none of them really work because they treat the pet mechanic as a minor or peripheral add-on to the existing base class, and so the pet's capability is limited to near-uselessness, and its role to expendable transience, by the requirement to balance it with all the existing features of a full class. I wish they'd get down off the fence and do a class built from the ground up around minion/ally control. Some people will inevitable shriek about 'getting your anime in my D&D', but let them. I think the trope is strong and universal enough to be worthwhile, and it would let you run a (for instance) necromancer where your big guns in combat were the undead minions bowing to your will, rather than the same high-level spells every other wizard can cast. Which would be a nice change. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"classic" Necromancers - does it still "work"?
Top