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Classic Six: The Game Inside OD&D
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<blockquote data-quote="NN" data-source="post: 5151149" data-attributes="member: 4770"><p>Interesting. Ive two questions:</p><p></p><p>Rather than cap at level 6, why not either :</p><p></p><p>- adjust the xp tables so high level advancement is <em>really</em> slow</p><p>- modify the xp system so that only level-appropriate challenges give any xp</p><p>so 'high' level characters will <em>only</em> get xp by hunting down rare, legendary, lethal, foes</p><p></p><p>in what way is an outright cap better than this?</p><p></p><p></p><p></p><p></p><p>Secondly, I think that theres a problem in the rules for your type of game, at the other end. </p><p></p><p>Theres not enough granularity in the 'harmless to 1 HD/level" area. </p><p></p><p>For example, the below 0 level humans are crammed into a handful of hit points and to-hit scores.</p><p></p><p>- an utterly harmless old peasant</p><p>- a miserable weak serf</p><p>- an average farmer</p><p>- a miltiaman</p><p>- a bandit</p><p>- a soldier</p><p></p><p>Its more important in your type of game to draw a distinction between say the serf, the mitilia, and the soldier. </p><p></p><p>So, perhps you should consider </p><p></p><p>- start PCs at 2nd level</p><p></p><p>- playing 1st level characters is an unusual option, like playing 0-level in AD&D</p><p></p><p>- 'normal' humans then have 0, 1st, and even 2nd level to be statted into</p><p> </p><p>- Similarly, demihumans and humanoids will be bumped up a bit (eg more 2HD orc seargents)</p></blockquote><p></p>
[QUOTE="NN, post: 5151149, member: 4770"] Interesting. Ive two questions: Rather than cap at level 6, why not either : - adjust the xp tables so high level advancement is [I]really[/I] slow - modify the xp system so that only level-appropriate challenges give any xp so 'high' level characters will [I]only[/I] get xp by hunting down rare, legendary, lethal, foes in what way is an outright cap better than this? Secondly, I think that theres a problem in the rules for your type of game, at the other end. Theres not enough granularity in the 'harmless to 1 HD/level" area. For example, the below 0 level humans are crammed into a handful of hit points and to-hit scores. - an utterly harmless old peasant - a miserable weak serf - an average farmer - a miltiaman - a bandit - a soldier Its more important in your type of game to draw a distinction between say the serf, the mitilia, and the soldier. So, perhps you should consider - start PCs at 2nd level - playing 1st level characters is an unusual option, like playing 0-level in AD&D - 'normal' humans then have 0, 1st, and even 2nd level to be statted into - Similarly, demihumans and humanoids will be bumped up a bit (eg more 2HD orc seargents) [/QUOTE]
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