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Classic Traveller - session report with reflections on the system [long]
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<blockquote data-quote="TwoSix" data-source="post: 7235397" data-attributes="member: 205"><p>Very interesting so far! One of the players in my group recently expressed some interest in trying a few sessions of Traveler after our current game wraps up, so it's quite timely that you've posted an interesting write-up for it. I'm definitely curious to see where this goes, and some of the playstyle changes needed to accommodate the system.</p><p></p><p></p><p><em>Beyond the Wall</em> is my personal favorite system for combining old-school randomness with a ton of player participation in world creation. Thematic playbooks which require the player creation of important village sites and NPCs, scenarios which leverage the player creations to create stakes, and the expansion book has a system for creation of adventure sites based heavily on player input.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7235397, member: 205"] Very interesting so far! One of the players in my group recently expressed some interest in trying a few sessions of Traveler after our current game wraps up, so it's quite timely that you've posted an interesting write-up for it. I'm definitely curious to see where this goes, and some of the playstyle changes needed to accommodate the system. [I]Beyond the Wall[/I] is my personal favorite system for combining old-school randomness with a ton of player participation in world creation. Thematic playbooks which require the player creation of important village sites and NPCs, scenarios which leverage the player creations to create stakes, and the expansion book has a system for creation of adventure sites based heavily on player input. [/QUOTE]
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Classic Traveller - session report with reflections on the system [long]
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