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Classic Traveller - session report with reflections on the system [long]
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<blockquote data-quote="chaochou" data-source="post: 7242574" data-attributes="member: 99817"><p>Traveller definitely holds up. It's a game I still have a ton of time for despite it's age, and in the little black books it probably has the most iconic and recognisable graphic design of any rpg. It certainly stood out from the crowd in the late 70s and early 80s.</p><p></p><p>The takeaway from your AAR (in my view) is that Traveller can sustain a really lively pace. You can buy cargo, jump through a couple of systems, get stopped by customs, bribe the cops, broker and sell your goods, refuel the ship, get offered some contraband and drop that off at an orbital station and go for some R&R while waiting for ship maintenance - all in a session.</p><p></p><p>There's some accountancy, but the rolls enable a lot of action if the players keep things moving.</p></blockquote><p></p>
[QUOTE="chaochou, post: 7242574, member: 99817"] Traveller definitely holds up. It's a game I still have a ton of time for despite it's age, and in the little black books it probably has the most iconic and recognisable graphic design of any rpg. It certainly stood out from the crowd in the late 70s and early 80s. The takeaway from your AAR (in my view) is that Traveller can sustain a really lively pace. You can buy cargo, jump through a couple of systems, get stopped by customs, bribe the cops, broker and sell your goods, refuel the ship, get offered some contraband and drop that off at an orbital station and go for some R&R while waiting for ship maintenance - all in a session. There's some accountancy, but the rolls enable a lot of action if the players keep things moving. [/QUOTE]
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Classic Traveller - session report with reflections on the system [long]
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