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Classic Traveller - session report with reflections on the system [long]
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<blockquote data-quote="Water Bob" data-source="post: 7245053" data-attributes="member: 92305"><p>But, the problem is that Advanced Chargen in Book 4+ has more opportunity to die in chargen, too. You're rolling once per year instead of once per term, which means more than one Survival throw.</p><p></p><p>And, you're cramping that by using the optional soft Survival rule.</p><p></p><p>That's why your PCs have long terms and higher skills than what is normal for a standard CT game.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I'm well aware of Andy Slack's articles and those in White Dwarf. I'm the one who assembled all the WD articles together into two big omnibus files that has leaked out on the net several years ago.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>It's in Starter Traveller, too. And, it was just one example. There are other examples of a skill allowing more than a +1 DM per skil level. There are examples of a skill level providing less than a +1 DM per skill level, too.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Dude, I'm just trying to help you. Play your game as you want. I'm just pointing out what it doesn't look like to me that you see.</p><p></p><p>And if I came across as snarky, I apologize. Again, I was just trying to help here.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>What I've said is true. And, I didn't say that skills higher than 2 were not possible.</p><p></p><p>If you look at Supplement 1, that gives you a good look at how CT characters should turn out. There are 1001 of them listed there. The characters you posted are all on the higher end of what is shown in 1001 Characters, supporting what I've said.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>You shouldn't think of Skill-1 being the equivalent among all skills. That's MT thinking where every Skill-1 = +1 DM.</p><p></p><p>In CT, skill is evaluated on its impact on the task. How important is expertise to this task roll?</p><p></p><p>With a low berth revival roll, obviously, skilled expertise does not have a huge impact on the task. The controls must be heavily automated and simple for the novice to use since Medical skill is not even required to attempt the task, and even Medical-1 has no impact on the roll.</p><p></p><p>Then again, if we're talking about avoiding mishaps in a zero-G environment, Vacc Suit skill has a HUGE impact on the task. At +4 DM per skill level, a Vacc Suit-2 person will always make the 10+ throw.</p><p></p><p>You can't compare a Medical-3 doctor with a Vacc Suit-2 experienced operator. The skills are applied differently.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>What?! Vacc Suit-2 will always make the 10+ avoid mishap roll. No failure possible! I'd call that an expert.</p><p></p><p></p><p></p><p></p><p></p><p>Again, it's your game. Play it as you see fit. I was just trying to help you.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7245053, member: 92305"] But, the problem is that Advanced Chargen in Book 4+ has more opportunity to die in chargen, too. You're rolling once per year instead of once per term, which means more than one Survival throw. And, you're cramping that by using the optional soft Survival rule. That's why your PCs have long terms and higher skills than what is normal for a standard CT game. I'm well aware of Andy Slack's articles and those in White Dwarf. I'm the one who assembled all the WD articles together into two big omnibus files that has leaked out on the net several years ago. It's in Starter Traveller, too. And, it was just one example. There are other examples of a skill allowing more than a +1 DM per skil level. There are examples of a skill level providing less than a +1 DM per skill level, too. Dude, I'm just trying to help you. Play your game as you want. I'm just pointing out what it doesn't look like to me that you see. And if I came across as snarky, I apologize. Again, I was just trying to help here. What I've said is true. And, I didn't say that skills higher than 2 were not possible. If you look at Supplement 1, that gives you a good look at how CT characters should turn out. There are 1001 of them listed there. The characters you posted are all on the higher end of what is shown in 1001 Characters, supporting what I've said. You shouldn't think of Skill-1 being the equivalent among all skills. That's MT thinking where every Skill-1 = +1 DM. In CT, skill is evaluated on its impact on the task. How important is expertise to this task roll? With a low berth revival roll, obviously, skilled expertise does not have a huge impact on the task. The controls must be heavily automated and simple for the novice to use since Medical skill is not even required to attempt the task, and even Medical-1 has no impact on the roll. Then again, if we're talking about avoiding mishaps in a zero-G environment, Vacc Suit skill has a HUGE impact on the task. At +4 DM per skill level, a Vacc Suit-2 person will always make the 10+ throw. You can't compare a Medical-3 doctor with a Vacc Suit-2 experienced operator. The skills are applied differently. What?! Vacc Suit-2 will always make the 10+ avoid mishap roll. No failure possible! I'd call that an expert. Again, it's your game. Play it as you see fit. I was just trying to help you. [/QUOTE]
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