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Classic Traveller - session report with reflections on the system [long]
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<blockquote data-quote="billd91" data-source="post: 7248010" data-attributes="member: 3400"><p>I wouldn't make too many assumptions along those lines. That kind of thinking leads to the same assumptions people have made about D&D - that because the combat rules are so extensive, the game's all about combat when its conceit has always been beyond that. Calling down fire from a spaceship, starship, or from artillery would be a fairly core part of certain kinds of campaigns that were intended to be supported by the core game's vision, but certainly not all of them. The Traveller game was pretty well positioned for playing at least 3-4 different kinds of campaigns. Space Merchants (with a little adventuring on the side), Adventurers (with probably a little commerce on the side), Star Trek-influenced Scouts, and, particularly relevant to the Forward Obs skill, Mercenaries. All of those could overlap at least a little bit, but still be highly differentiated.</p></blockquote><p></p>
[QUOTE="billd91, post: 7248010, member: 3400"] I wouldn't make too many assumptions along those lines. That kind of thinking leads to the same assumptions people have made about D&D - that because the combat rules are so extensive, the game's all about combat when its conceit has always been beyond that. Calling down fire from a spaceship, starship, or from artillery would be a fairly core part of certain kinds of campaigns that were intended to be supported by the core game's vision, but certainly not all of them. The Traveller game was pretty well positioned for playing at least 3-4 different kinds of campaigns. Space Merchants (with a little adventuring on the side), Adventurers (with probably a little commerce on the side), Star Trek-influenced Scouts, and, particularly relevant to the Forward Obs skill, Mercenaries. All of those could overlap at least a little bit, but still be highly differentiated. [/QUOTE]
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Classic Traveller - session report with reflections on the system [long]
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