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*Dungeons & Dragons
Classless 4th edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4817738" data-attributes="member: 82106"><p>I wouldn't call it classless 4e, it is at least as different from 4e as any of the other d20 based systems. I think it could be a workable system. It is going to be less tactical in many respects than 4e combat is now probably, but it will be more free-form. Overall though I suspect what you'll find is that most players will come up with a couple of tricks they're going to use most of the time. In effect there will be powers, they just won't be officially mandated by the rules. You're also going to end up with the DM having to do a LOT of deciding on DCs all the time, which could slow things down quite a bit.</p><p></p><p>I would avoid the armor providing DR kind of thing. Having worked on a few different systems in the past and played various ones that work similarly I have to say that it sounds nice in theory, but it puts a huge premium on high damage output and on heavy armor. Basically the guy in plate becomes untouchable by anything but large weapons wielded by high STR characters using high numbers of weapon dice attacks. The poor lightly armored people on the other hand inevitably can't take many hits at all and things like daggers are just about useless most of the time. </p><p></p><p>Spell casting is going to be a bear. I think you would basically have to come up with some sort of rule detailing what the costs are for each type of effect you want to add to your attack. In other words you pretty much end up with a magic point system. MP systems are fine and they work OK. </p><p></p><p>I'm not really honestly sure what the advantage of basing this on 4e is. The 4e skill system is weak and flawed, which means relying on it so heavily for combat probably won't work out too great. So basically by the time you get this working you'll have to rework the way weapons work, rework armor, rework spells, and rework the skill system. It may be d20, but it won't be anything much like 4e and you won't be able to use things like 4e monsters or adventures without porting them. In other words by the time all is said and done it is probably less work to just use some other system besides 4e that is more to your liking.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4817738, member: 82106"] I wouldn't call it classless 4e, it is at least as different from 4e as any of the other d20 based systems. I think it could be a workable system. It is going to be less tactical in many respects than 4e combat is now probably, but it will be more free-form. Overall though I suspect what you'll find is that most players will come up with a couple of tricks they're going to use most of the time. In effect there will be powers, they just won't be officially mandated by the rules. You're also going to end up with the DM having to do a LOT of deciding on DCs all the time, which could slow things down quite a bit. I would avoid the armor providing DR kind of thing. Having worked on a few different systems in the past and played various ones that work similarly I have to say that it sounds nice in theory, but it puts a huge premium on high damage output and on heavy armor. Basically the guy in plate becomes untouchable by anything but large weapons wielded by high STR characters using high numbers of weapon dice attacks. The poor lightly armored people on the other hand inevitably can't take many hits at all and things like daggers are just about useless most of the time. Spell casting is going to be a bear. I think you would basically have to come up with some sort of rule detailing what the costs are for each type of effect you want to add to your attack. In other words you pretty much end up with a magic point system. MP systems are fine and they work OK. I'm not really honestly sure what the advantage of basing this on 4e is. The 4e skill system is weak and flawed, which means relying on it so heavily for combat probably won't work out too great. So basically by the time you get this working you'll have to rework the way weapons work, rework armor, rework spells, and rework the skill system. It may be d20, but it won't be anything much like 4e and you won't be able to use things like 4e monsters or adventures without porting them. In other words by the time all is said and done it is probably less work to just use some other system besides 4e that is more to your liking. [/QUOTE]
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