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*TTRPGs General
Classless Character System for d20 Modern
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<blockquote data-quote="Malacoda" data-source="post: 521237" data-attributes="member: 6345"><p><strong>Re: Re: Classless Character System for d20 Modern</strong></p><p></p><p></p><p>Well, for multiple reasons...</p><p></p><p>1) It narrows down the traits that characters need to deal with. Simplicity and consistency. </p><p></p><p>2) Once you take away classes, what is the real difference between a talent and a feat? What is the reason to have two traits that nearly do the same thing and have the same cost?</p><p></p><p>3) If you take away class level, a number of the talents have problems. They offer bonuses and benefits based on class level, and since there is no class level, this is problematic.</p><p></p><p>4) It allows talents to be given prerequisites that include a level-based component. Otherwise, you have the problem with people taking talents before they would otherwise be able to. With some of them that actually isn't a big deal, but for others it would not be a good idea.</p><p></p><p>5) Did I mention simplicity and consistency? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> When everything feat-like is a feat, it makes for a cleaner, internally consistent system.</p><p></p><p>6) Excepting a couple of them, it was easy to do, so I had no reason not too. I had the SRD to edit directly.</p></blockquote><p></p>
[QUOTE="Malacoda, post: 521237, member: 6345"] [b]Re: Re: Classless Character System for d20 Modern[/b] Well, for multiple reasons... 1) It narrows down the traits that characters need to deal with. Simplicity and consistency. 2) Once you take away classes, what is the real difference between a talent and a feat? What is the reason to have two traits that nearly do the same thing and have the same cost? 3) If you take away class level, a number of the talents have problems. They offer bonuses and benefits based on class level, and since there is no class level, this is problematic. 4) It allows talents to be given prerequisites that include a level-based component. Otherwise, you have the problem with people taking talents before they would otherwise be able to. With some of them that actually isn't a big deal, but for others it would not be a good idea. 5) Did I mention simplicity and consistency? :) When everything feat-like is a feat, it makes for a cleaner, internally consistent system. 6) Excepting a couple of them, it was easy to do, so I had no reason not too. I had the SRD to edit directly. [/QUOTE]
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Classless Character System for d20 Modern
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