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General Tabletop Discussion
*TTRPGs General
"Classless Class" - Classes as starting templates with open-ended development
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<blockquote data-quote="LurkAway" data-source="post: 5764575" data-attributes="member: 6685059"><p>Regarding niche protection, I think design-as-you-go character class could still organically maintain niche protection and be 'true' to D&D. First, the group starts with complementary starting packages. Some sort of talent tree progression or high/low cost buy system makes it most efficient for PCs to seek and grow in one niche. Maybe the chosen niche doesn't have to be obvious from the very beginning. Some PCs might dabble for a few levels before 'finding' themselves (ie., one group starts off as all fighters, but one is slightly roguish, another is slightly priestly). Jack-of-all-trade PCs, if such exist, might dabble for a lot longer. (Is that so un-D&Dish?)</p><p></p><p>Also, for niche protection, balance purposes and for a nod to realism, I'd like to see some abilities (trained or latent) that are only available in the starting package.</p><p></p><p>For example, fighter starting package = weapon master (ie., pick up a sword at 5 years of age and train for 10 years in various arms). A 2nd level non-fighter could learn to use a a new weapon during an adventure, but can't get fighter weapon mastery in one level.</p><p></p><p>Likewise, wizard starting package = arcane maester. A fighter PC could <strong>not</strong> take a month off from adventuring and learn to write a spellbook. However, during an adventure, that fighter <strong>might</strong> discover a simple but effective magical speech or rune magic that he can pick up.</p><p></p><p>Likewise, cleric starting package = church training and/or divine affinity. So a 2nd level cleric might dabble in fighter mode for the first few levels until she unlocks the divination path. A 2nd level fighter might also unlock a divination path based on a story plot, but won't have the same bonuses as the 1st level cleric who maybe never went to church but was unknowingly favored by a god since childhood.</p><p></p><p>Can this work mechanically, and is it D&D? I don't know, but I do think it's a lot more flavorful.</p></blockquote><p></p>
[QUOTE="LurkAway, post: 5764575, member: 6685059"] Regarding niche protection, I think design-as-you-go character class could still organically maintain niche protection and be 'true' to D&D. First, the group starts with complementary starting packages. Some sort of talent tree progression or high/low cost buy system makes it most efficient for PCs to seek and grow in one niche. Maybe the chosen niche doesn't have to be obvious from the very beginning. Some PCs might dabble for a few levels before 'finding' themselves (ie., one group starts off as all fighters, but one is slightly roguish, another is slightly priestly). Jack-of-all-trade PCs, if such exist, might dabble for a lot longer. (Is that so un-D&Dish?) Also, for niche protection, balance purposes and for a nod to realism, I'd like to see some abilities (trained or latent) that are only available in the starting package. For example, fighter starting package = weapon master (ie., pick up a sword at 5 years of age and train for 10 years in various arms). A 2nd level non-fighter could learn to use a a new weapon during an adventure, but can't get fighter weapon mastery in one level. Likewise, wizard starting package = arcane maester. A fighter PC could [b]not[/b] take a month off from adventuring and learn to write a spellbook. However, during an adventure, that fighter [b]might[/b] discover a simple but effective magical speech or rune magic that he can pick up. Likewise, cleric starting package = church training and/or divine affinity. So a 2nd level cleric might dabble in fighter mode for the first few levels until she unlocks the divination path. A 2nd level fighter might also unlock a divination path based on a story plot, but won't have the same bonuses as the 1st level cleric who maybe never went to church but was unknowingly favored by a god since childhood. Can this work mechanically, and is it D&D? I don't know, but I do think it's a lot more flavorful. [/QUOTE]
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