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<blockquote data-quote="bloodymage" data-source="post: 200310" data-attributes="member: 4381"><p>I'm just starting to work on a new system IMC. My concept is to use 1e AD&D as a base because it's the least detailed (most open) and add skills from 2e and 3e. My initial effort is with this in mind so the "Class Skills" below only try to cover the basic component parts of each of the four "core" classes that are not already delineated elsewhere as a skill, proficiency or feat. At least that's what I tried to do. At this point, I'd like to know what "component parts" I might be missing. Most of this is a general concept in my head that will become more specific as I put it together, hopefully, with your help and feedback. My goal is maximum character versatility in a simple D&D-based system with a high degree of playability. With that, my initial scribblings:</p><p></p><p><strong>CLASS SKILLS</strong></p><p></p><p><strong>Fighter:</strong></p><p>Weapons</p><p>Parry (AC)</p><p>Feint (to hit)</p><p>Dodge Strike (AC)</p><p>Strike (to hit)</p><p>Block Strike (shield AC)</p><p>Telling Strike (damage)</p><p>Grapple (subdue)</p><p>Brawl (unarmed strike)</p><p></p><p><strong>Cleric:</strong></p><p>Faith</p><p>Intone</p><p>Ritual</p><p>Turning</p><p>Incite/Inspire</p><p></p><p><strong>Wizard:</strong></p><p>Invoke</p><p>Scribe</p><p>Enchant</p><p>Research</p><p></p><p><strong>Rogue/Thief:</strong></p><p>Backstab</p><p>Legerdemain</p></blockquote><p></p>
[QUOTE="bloodymage, post: 200310, member: 4381"] I'm just starting to work on a new system IMC. My concept is to use 1e AD&D as a base because it's the least detailed (most open) and add skills from 2e and 3e. My initial effort is with this in mind so the "Class Skills" below only try to cover the basic component parts of each of the four "core" classes that are not already delineated elsewhere as a skill, proficiency or feat. At least that's what I tried to do. At this point, I'd like to know what "component parts" I might be missing. Most of this is a general concept in my head that will become more specific as I put it together, hopefully, with your help and feedback. My goal is maximum character versatility in a simple D&D-based system with a high degree of playability. With that, my initial scribblings: [b]CLASS SKILLS[/b] [b]Fighter:[/b] Weapons Parry (AC) Feint (to hit) Dodge Strike (AC) Strike (to hit) Block Strike (shield AC) Telling Strike (damage) Grapple (subdue) Brawl (unarmed strike) [b]Cleric:[/b] Faith Intone Ritual Turning Incite/Inspire [b]Wizard:[/b] Invoke Scribe Enchant Research [b]Rogue/Thief:[/b] Backstab Legerdemain [/QUOTE]
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