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<blockquote data-quote="bloodymage" data-source="post: 285522" data-attributes="member: 4381"><p>What? No one has <em>anything</em> to contribute to this effort? What I envision is for a player to be able to build a "person" from the ground up. No limitations to growth except what's "realistic." For instance, in my mind, it takes years of dedication, study and practice to learn the arcane arts. Because of the time and devotion involved this necessitates sacrifice in other areas of expertise. <em>If</em> the student hadn't picked such a difficult area of study he would be free to learn several other skills to a competent level.</p><p></p><p> As much as possible, I'm trying to mirror the intrinsic learning capacity of the human race. We all have subjects and skills that we're really good at and that are also totally unrelated. We all fulfill several roles in life. Most of us have the capability to learn anything. We may not have time or opportunity, but we have the capacity. We are usually not limited in that regard by what we do, our primary occupation. I'm trying to give that flexibilty to my players, yet keep it simple in game mechanics. </p><p></p><p>Please help me flesh this out. This is the best place I know for RPG creativity. C'mon everyone!</p></blockquote><p></p>
[QUOTE="bloodymage, post: 285522, member: 4381"] What? No one has [i]anything[/i] to contribute to this effort? What I envision is for a player to be able to build a "person" from the ground up. No limitations to growth except what's "realistic." For instance, in my mind, it takes years of dedication, study and practice to learn the arcane arts. Because of the time and devotion involved this necessitates sacrifice in other areas of expertise. [i]If[/i] the student hadn't picked such a difficult area of study he would be free to learn several other skills to a competent level. As much as possible, I'm trying to mirror the intrinsic learning capacity of the human race. We all have subjects and skills that we're really good at and that are also totally unrelated. We all fulfill several roles in life. Most of us have the capability to learn anything. We may not have time or opportunity, but we have the capacity. We are usually not limited in that regard by what we do, our primary occupation. I'm trying to give that flexibilty to my players, yet keep it simple in game mechanics. Please help me flesh this out. This is the best place I know for RPG creativity. C'mon everyone! [/QUOTE]
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