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Classless d20 rules found! Get 'em while they're hot!
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<blockquote data-quote="LostSoul" data-source="post: 66022" data-attributes="member: 386"><p>In general, you pick feats for your character.</p><p></p><p>I don't think any one character would be "broken"; but certainly, it would be easier to min/max a specific character. (By taking all the best feats as soon as possible and forgetting about pointless ones.) All characters in the same party should have a similar power level, although the game may have a bias towards melee fighters, or ranged fighters, or sneaky thieves, or whatever.</p><p></p><p>I've looked it over and I think the feats need more pre-requisites (to keep abilities in a logical progression <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). Such as:</p><p>Evasion</p><p>You are skilled at evading damage.</p><p>Prerequisite: Dex 13+, Tumble: 4+ ranks, Jump: 4+ ranks.</p><p>or something similar.</p><p></p><p>Casting spells could be like dis:</p><p>Take a feat and get access to the (restricted) skill Wizard Magic. The skill Wizard Magic has a whole bunch of things in it, such as: Casting a spell of x level means you have to beat a DC of x. Preparing a spell of x level means you have to beat a DC of x. The highest level spell you could prepare would be a function of your ranks in the skill, as would the number of times per day you could cast that spell.</p><p>Sorcerers could have a totally different skill: Sorcery. As above, but the ranks in the skill limits the number of spells known and the number of times per day it can be cast (although in a different fashion).</p><p></p><p>Although I'd have to do the math on the ranks and DCs and all that.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 66022, member: 386"] In general, you pick feats for your character. I don't think any one character would be "broken"; but certainly, it would be easier to min/max a specific character. (By taking all the best feats as soon as possible and forgetting about pointless ones.) All characters in the same party should have a similar power level, although the game may have a bias towards melee fighters, or ranged fighters, or sneaky thieves, or whatever. I've looked it over and I think the feats need more pre-requisites (to keep abilities in a logical progression ;) ). Such as: Evasion You are skilled at evading damage. Prerequisite: Dex 13+, Tumble: 4+ ranks, Jump: 4+ ranks. or something similar. Casting spells could be like dis: Take a feat and get access to the (restricted) skill Wizard Magic. The skill Wizard Magic has a whole bunch of things in it, such as: Casting a spell of x level means you have to beat a DC of x. Preparing a spell of x level means you have to beat a DC of x. The highest level spell you could prepare would be a function of your ranks in the skill, as would the number of times per day you could cast that spell. Sorcerers could have a totally different skill: Sorcery. As above, but the ranks in the skill limits the number of spells known and the number of times per day it can be cast (although in a different fashion). Although I'd have to do the math on the ranks and DCs and all that. [/QUOTE]
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