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Classless, Levelless, Expless RPG's?
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<blockquote data-quote="WSmith" data-source="post: 497914" data-attributes="member: 106"><p>Vaxalon, I know about JKR and here disdain for a RPG. What I meant was, since I have been away from EN World for a while, did you post anything like a Story Hour about it. Again, I can see if you didn't cause of the fine line of messing with other peoples IP that was not intended for open ended RPGing. </p><p></p><p>On the matter of classless/level-less/XP-less, I am with maddman75 on the downsides for newbies. However if you are all experienced players, it could work. </p><p></p><p>Personally, I have been trying to figure out a way to do away with XP, and retain classes. (This is for my Classic D&D game and might or might not actually be a viable method for d20). Sort of a system where:</p><p></p><p>1. PCs go out and adventure</p><p>2. They do things on the adventure to make them more experinced and wise which leads to...</p><p>3. the PCs are able to gain CLASS abilities, i.e. go up in levels. </p><p></p><p>I am looking for a more subjective methed than numerical tracking EXP. I could just say at a certain point, you go up in level. I don't know, it will take some work. Since it is Basic/Expert D&D I don't have to worry about multi-classing concerns, which is a plus in trying to develop such a system.</p></blockquote><p></p>
[QUOTE="WSmith, post: 497914, member: 106"] Vaxalon, I know about JKR and here disdain for a RPG. What I meant was, since I have been away from EN World for a while, did you post anything like a Story Hour about it. Again, I can see if you didn't cause of the fine line of messing with other peoples IP that was not intended for open ended RPGing. On the matter of classless/level-less/XP-less, I am with maddman75 on the downsides for newbies. However if you are all experienced players, it could work. Personally, I have been trying to figure out a way to do away with XP, and retain classes. (This is for my Classic D&D game and might or might not actually be a viable method for d20). Sort of a system where: 1. PCs go out and adventure 2. They do things on the adventure to make them more experinced and wise which leads to... 3. the PCs are able to gain CLASS abilities, i.e. go up in levels. I am looking for a more subjective methed than numerical tracking EXP. I could just say at a certain point, you go up in level. I don't know, it will take some work. Since it is Basic/Expert D&D I don't have to worry about multi-classing concerns, which is a plus in trying to develop such a system. [/QUOTE]
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