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Classless/Point Buy d20?
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4387547" data-attributes="member: 43283"><p>Doh. Scooped. Oh well.</p><p></p><p></p><p></p><p>So this right here is the real crux of the problem...</p><p></p><p>If you're relying strictly on rules to adjudicate how things are going to play out in a classless system, yes you're going to have problems. D&D wasn't actually built in a consistent fashion, and further it's got the expectation of a specific number of characters with a particular make up of abilities.</p><p></p><p>It's possible to do a classless/point based game, but the GM and the players _have_ to actually work together on this. The players are going to have to accept some of that dreaded "GM fiat" where the GM says, "Look, I don't care if the rules say you can do that... you can't for this game." or "That's cool, but for the game I'm looking to run, I think you might want to change [this]". GMs on the other hand are going to have to be more flexible in their approach to things, and realize that it's potentially going to be much easier to kill the entire party.</p><p></p><p>Or that the entire party is going to be tougher than expected, owing to a greater range of competency.</p><p></p><p>The reason why people seem to have such crappy luck with point-buy systems in general (and especially in relation to d20) is that there is an expectation that if there's a bunch of numbers for something, well it means that everything is perfectly balanced against everything else. No matter what, you can have a broken/suck character. Heck cruise around the forums here, and you'll be able to find plenty of posts telling you which classes in the WotC books blow, and which classes will trash stuff.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4387547, member: 43283"] Doh. Scooped. Oh well. So this right here is the real crux of the problem... If you're relying strictly on rules to adjudicate how things are going to play out in a classless system, yes you're going to have problems. D&D wasn't actually built in a consistent fashion, and further it's got the expectation of a specific number of characters with a particular make up of abilities. It's possible to do a classless/point based game, but the GM and the players _have_ to actually work together on this. The players are going to have to accept some of that dreaded "GM fiat" where the GM says, "Look, I don't care if the rules say you can do that... you can't for this game." or "That's cool, but for the game I'm looking to run, I think you might want to change [this]". GMs on the other hand are going to have to be more flexible in their approach to things, and realize that it's potentially going to be much easier to kill the entire party. Or that the entire party is going to be tougher than expected, owing to a greater range of competency. The reason why people seem to have such crappy luck with point-buy systems in general (and especially in relation to d20) is that there is an expectation that if there's a bunch of numbers for something, well it means that everything is perfectly balanced against everything else. No matter what, you can have a broken/suck character. Heck cruise around the forums here, and you'll be able to find plenty of posts telling you which classes in the WotC books blow, and which classes will trash stuff. [/QUOTE]
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