Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Classless/Point Buy d20?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nonlethal Force" data-source="post: 4390468" data-attributes="member: 35788"><p>Hey! I had a few extra minutes beforeleaving until Saturday, and I saw the post directing me to come here. I am the author of the ExP20 (tentative name) system in layout for Dreamscarred Press. However, I am not an official Rep ofthe company - that would be A_a or Bacris. But - I would love toanswer any and all questions ... when I get back on Saturday. Sorry! I can however start with these...</p><p></p><p></p><p></p><p>An excellent analysis - and true. When projects like these come out, the game designer always has to make a choice: assume the misbalance of the original mechanics or change the mechanics in addition to changing character development. I did not change any mechanics of feats, spells, etc. All I changed was the character building process. What that means is that your analysis is correct. Game balance problems in 3.x will continue to exist in ExP20. Mages, Psions, etc will still be powerful. But, I am up front with that and admit it in the work. With ExP20, I wasn't wanting to also take on the task of redefining mechanics as well. Save that for another project that may expand ExP20 a little, I suppose.</p><p></p><p></p><p></p><p>I was hoping to assume a base "3.x" feel. Now, some classes obviously come off smelling better than others. You can't do a point-buy system completely fairly. But I can say that in this system the rogue gets help, the Cleric and Druid don't. The Pally gets a bit of help. The bard gets much needed help. Thesorcerer is pretty close to even. There are a few anomalies.</p><p></p><p>But, I will say this. The system was designed around "character options" more than balance. I had to assume a certain level of balance from 3.x or else I was into redesigning a bunch of mechanical problems. But this system is designed to give players options. Those classes with few options tend to come off smelling really good. Those classes with multiple class abilities at every level tend to come off a bit poorly. My premise was character options, not the power that were contained within the options. In that regard, I had to trust that all "6th level abilities" are reasonably balanced with each other. It is a faulty premise to some extend, but it is one that cannot be purely dealt with without a complete overhaul of 3.x, too.</p><p></p><p></p><p></p><p>Well, ExP20 has a third of the work dedicated to why I chose the progressions that I did. The information is all included. My premises are all there, and DM/GMs are free to agree with them or disagree with them. But Ican tell you that 1/3 of the entire work is explaining why I did what I did for the system. And nowhere do I talk down on Buy the Numbers. I bought that work and loved it - in spite of some mathematical errors in the class builds. I have great respect for what S.T. Cooley did for my perspective on character design.</p><p></p><p></p><p></p><p>For the record, ExP20 will not contain core breakdowns. Using DSP classes as well as SRD classes, that would have meant doing 23 breakdowns (and many pages of dry mechanical reading). But there are 8 example builds to show what the system can do. And they are point-buy-point builds, so DM/GMs can see how the character comes together completely.</p><p></p><p></p><p></p><p>ExP20 has this to an extent as well, including potential ramifications. I am blatant in the work, however. Pwergamers will be able to make strong characters. But powergamers under a powergaming DM will be able to be challenged like never before as well. Powergaming is not a sin - it's a gaming style. A style that systems like this _can_ encourage. And there is nothing wrong with them as a system so long as everyoneat the table wants it!</p><p></p><p>In the same light, this system encourages non-combat RP builds just as much. Tables that are more non-combat/non-powergaming can truly find new expression and versatility in this system. I don't take one style over the other, but I do realize what each style can accomplish under point-buy styles of character design. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>This project will be supported as much as the DSP staff desires. Honestly, that will also largely be determined by customer requests. I have known DSP to take their fans very seriously. If there is a desire for a product - or an expansion or free web enhancement - they get it done. But, as an independant contractor I cannot speak for ultimate support. But I have faith in DSP as a company to give their fans what they want.</p><p></p><p>Also, there is an issue of closed-content material. For example, while I may be able to breakdown the warlock or Bo9S material - it cannot be published. So there are copyright limits to how much non-OGl support can exist. A_a or Bacris, please correct me if I am wrong here or explain it better from a business perspective!</p><p></p><p></p><p></p><p>As stated before, ExP20 has 8 of these in the content!</p><p></p><p></p><p></p><p>This could easily bedone for all the SRD base classes as well as the DSP base classes. I have them done in a single Excel file (with 24 different worksheets, mind you!) It would be up to Bacris and/or A_a to determine the need and form of this, assuming it has fan support/need.</p><p></p><p></p><p></p><p>Done. I create every character for all of my games on an Excel spreadsheet. Assuming A_a and Bacris give direction it could be turned into a web-enhancement, product-for-sale, or whatever they determine. It would take very little time in providing this to a fan base of ExP20 that wants it. Of course, I am not DSP staff, so I ultimately don't make those decisions. But as I have said before, A_a and Bacris are very open to listening to what the fanbase wants. If there is a genuine need and it is worth the time to put a product together, I genuinely believe that they will do it.</p><p></p><p></p><p></p><p>I've explored that, but monsters and the CR system is so ad hoc that it is tough. Not impossible, but the rules are so wide that they are only slightly helpful. But more conversation along this route is certainly possible.</p><p></p><p></p><p></p><p>Thank you for your manifesto. Next Saturday, when Ireturn from my trip away from technology, I look forward to continuing this discussion. Thank you for your thougts, I hope my responses were honest and giving you the answers that you sought.</p><p></p><p>NLF</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 4390468, member: 35788"] Hey! I had a few extra minutes beforeleaving until Saturday, and I saw the post directing me to come here. I am the author of the ExP20 (tentative name) system in layout for Dreamscarred Press. However, I am not an official Rep ofthe company - that would be A_a or Bacris. But - I would love toanswer any and all questions ... when I get back on Saturday. Sorry! I can however start with these... An excellent analysis - and true. When projects like these come out, the game designer always has to make a choice: assume the misbalance of the original mechanics or change the mechanics in addition to changing character development. I did not change any mechanics of feats, spells, etc. All I changed was the character building process. What that means is that your analysis is correct. Game balance problems in 3.x will continue to exist in ExP20. Mages, Psions, etc will still be powerful. But, I am up front with that and admit it in the work. With ExP20, I wasn't wanting to also take on the task of redefining mechanics as well. Save that for another project that may expand ExP20 a little, I suppose. I was hoping to assume a base "3.x" feel. Now, some classes obviously come off smelling better than others. You can't do a point-buy system completely fairly. But I can say that in this system the rogue gets help, the Cleric and Druid don't. The Pally gets a bit of help. The bard gets much needed help. Thesorcerer is pretty close to even. There are a few anomalies. But, I will say this. The system was designed around "character options" more than balance. I had to assume a certain level of balance from 3.x or else I was into redesigning a bunch of mechanical problems. But this system is designed to give players options. Those classes with few options tend to come off smelling really good. Those classes with multiple class abilities at every level tend to come off a bit poorly. My premise was character options, not the power that were contained within the options. In that regard, I had to trust that all "6th level abilities" are reasonably balanced with each other. It is a faulty premise to some extend, but it is one that cannot be purely dealt with without a complete overhaul of 3.x, too. Well, ExP20 has a third of the work dedicated to why I chose the progressions that I did. The information is all included. My premises are all there, and DM/GMs are free to agree with them or disagree with them. But Ican tell you that 1/3 of the entire work is explaining why I did what I did for the system. And nowhere do I talk down on Buy the Numbers. I bought that work and loved it - in spite of some mathematical errors in the class builds. I have great respect for what S.T. Cooley did for my perspective on character design. For the record, ExP20 will not contain core breakdowns. Using DSP classes as well as SRD classes, that would have meant doing 23 breakdowns (and many pages of dry mechanical reading). But there are 8 example builds to show what the system can do. And they are point-buy-point builds, so DM/GMs can see how the character comes together completely. ExP20 has this to an extent as well, including potential ramifications. I am blatant in the work, however. Pwergamers will be able to make strong characters. But powergamers under a powergaming DM will be able to be challenged like never before as well. Powergaming is not a sin - it's a gaming style. A style that systems like this _can_ encourage. And there is nothing wrong with them as a system so long as everyoneat the table wants it! In the same light, this system encourages non-combat RP builds just as much. Tables that are more non-combat/non-powergaming can truly find new expression and versatility in this system. I don't take one style over the other, but I do realize what each style can accomplish under point-buy styles of character design. :) This project will be supported as much as the DSP staff desires. Honestly, that will also largely be determined by customer requests. I have known DSP to take their fans very seriously. If there is a desire for a product - or an expansion or free web enhancement - they get it done. But, as an independant contractor I cannot speak for ultimate support. But I have faith in DSP as a company to give their fans what they want. Also, there is an issue of closed-content material. For example, while I may be able to breakdown the warlock or Bo9S material - it cannot be published. So there are copyright limits to how much non-OGl support can exist. A_a or Bacris, please correct me if I am wrong here or explain it better from a business perspective! As stated before, ExP20 has 8 of these in the content! This could easily bedone for all the SRD base classes as well as the DSP base classes. I have them done in a single Excel file (with 24 different worksheets, mind you!) It would be up to Bacris and/or A_a to determine the need and form of this, assuming it has fan support/need. Done. I create every character for all of my games on an Excel spreadsheet. Assuming A_a and Bacris give direction it could be turned into a web-enhancement, product-for-sale, or whatever they determine. It would take very little time in providing this to a fan base of ExP20 that wants it. Of course, I am not DSP staff, so I ultimately don't make those decisions. But as I have said before, A_a and Bacris are very open to listening to what the fanbase wants. If there is a genuine need and it is worth the time to put a product together, I genuinely believe that they will do it. I've explored that, but monsters and the CR system is so ad hoc that it is tough. Not impossible, but the rules are so wide that they are only slightly helpful. But more conversation along this route is certainly possible. Thank you for your manifesto. Next Saturday, when Ireturn from my trip away from technology, I look forward to continuing this discussion. Thank you for your thougts, I hope my responses were honest and giving you the answers that you sought. NLF [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Classless/Point Buy d20?
Top