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Classless/Point Buy d20?
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<blockquote data-quote="Nonlethal Force" data-source="post: 4465074" data-attributes="member: 35788"><p>Well put, and I'm glad you posted this. Because I wanted to say the same thing and each time I tried it sounded snarky so I figured it was better to just not post. Because this is exactly what I wanted to say!</p><p></p><p>It should be said ... breaking systems is also just as much a function of the principles of the gaming group than it is the system. I've seen D&D become broken in every edition. I can break True20 in a heartbeat. Part of the premise of choosing a system is looking at the group playing it and finding a system that will be fun for the players.</p><p></p><p>FWIW, I've played in games where powergaming was the premise - and Point Buy (specificallly Complete Control from DSP) made it a blast! I was the DM and I could challenge my powergaming-made PCs like I could in no classed game. Of course, I also made sure it was a game that used few monsters and used mostly NPCs built under the same guidelines as the characters. At the same time, I've also played in groups where powergaming was frowned on and instead they wanted well-rounded character development. Complete Control (and in general most Point Buy systems) let you do this, too.</p><p></p><p>That's actually why I like Point Buy systems. They are very flexible. If powergaming is the desired mode for character development, the DM can powergame just as much as the players and challenge them! It allows powergaming to be a legitimate form of enjoyment for all involved! But it bends very nicely to a character development model as well. What is most important is that the premise for the group getting together and everone sticking to that premise. </p><p></p><p>A single powergamer can ruin a table full of people who don't enjoy that style regardless of what system is being used. In the same light, a single non-powergamer can ruin a table full of people who want to powergame. The style of the group has just as much to say about breaking a system as the actual system.</p><p></p><p>For the record, I enjoy powergaming as well as well-rounded character development style games. And I find nothing wrong with both styles. I just think it is important that a group determine what their purpose is before playing.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 4465074, member: 35788"] Well put, and I'm glad you posted this. Because I wanted to say the same thing and each time I tried it sounded snarky so I figured it was better to just not post. Because this is exactly what I wanted to say! It should be said ... breaking systems is also just as much a function of the principles of the gaming group than it is the system. I've seen D&D become broken in every edition. I can break True20 in a heartbeat. Part of the premise of choosing a system is looking at the group playing it and finding a system that will be fun for the players. FWIW, I've played in games where powergaming was the premise - and Point Buy (specificallly Complete Control from DSP) made it a blast! I was the DM and I could challenge my powergaming-made PCs like I could in no classed game. Of course, I also made sure it was a game that used few monsters and used mostly NPCs built under the same guidelines as the characters. At the same time, I've also played in groups where powergaming was frowned on and instead they wanted well-rounded character development. Complete Control (and in general most Point Buy systems) let you do this, too. That's actually why I like Point Buy systems. They are very flexible. If powergaming is the desired mode for character development, the DM can powergame just as much as the players and challenge them! It allows powergaming to be a legitimate form of enjoyment for all involved! But it bends very nicely to a character development model as well. What is most important is that the premise for the group getting together and everone sticking to that premise. A single powergamer can ruin a table full of people who don't enjoy that style regardless of what system is being used. In the same light, a single non-powergamer can ruin a table full of people who want to powergame. The style of the group has just as much to say about breaking a system as the actual system. For the record, I enjoy powergaming as well as well-rounded character development style games. And I find nothing wrong with both styles. I just think it is important that a group determine what their purpose is before playing. [/QUOTE]
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