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<blockquote data-quote="Nonlethal Force" data-source="post: 4474148" data-attributes="member: 35788"><p>To that end, I present Baruk at 14th level. I should note that I am sure this character could be tweaked to be better. But this shows what can be done with this system. I should also note that I only used SRD equipment and the elite array of stats. Allocating the stats differently and purchasing different equipment would obviously change the character to some extent. But, how's this for a monk/barbarian/Morphean/Rogue mix:</p><p></p><p><strong>Baruk, The Dark Wanderer</strong></p><p>Male | Human | Character Level 14 </p><p>XP Total 91,145 | XP Spent 91,145 | Initial XP Amount 1,500 | XP Remaining 0</p><p>Medium</p><p><strong>Init:</strong> +5 [+5 Dex]</p><p><strong>Senses:</strong> Spot +20, Listen +3</p><p><strong>Languages:</strong> Common, Goblin, Infernal.</p><p></p><p>- - - - - - - - - - - - - - - - - - - - - - - - - - -</p><p></p><p><strong>Armor Class:</strong> 29, <em>Touch:</em> 23, <em>Flatfooted</em> 24 </p><p> [10 base, +5 Dex, +6 bracers, +3 Ring of Protection, +5 Monk AC class abilities]</p><p><strong>Hit Points:</strong> 14d10 +14</p><p><strong>Immunities:</strong> None.</p><p><strong>Fortitude:</strong> +11 [7 class, +1 Con, +3 Cloak of Resistance]</p><p><strong>Reflex:</strong> +17 [9 class, +5 Dex, +3 Cloak of Resistance]</p><p><strong>Will:</strong> +13 [7 class, +3 Wis, +3 Cloak of Resistance]</p><p></p><p>- - - - - - - - - - - - - - - - - - - - - - - - - - -</p><p></p><p><strong>Speed:</strong> 70 feet</p><p><strong>Melee:</strong> </p><p>+18/+13 Mindblade [1d6+1d4+7+ Channel Terror; 19-20/x2; piercing or slashing]</p><p>+15/+10 Touch of Fear (Touch attack) [1d6+14+Terror, psionic damage] </p><p><strong>BAB:</strong> +10, <strong>Grapple:</strong> +9</p><p><strong>Powerpoints:</strong> 59 [59 class, +0 INT (No bonus because of no manifester level)]</p><p><strong>Terrors Known:</strong><span style="color: orange">*</span></p><p>Incite Fear, Overwhelming Fear, Horrible Strike, Maddening Fear, Sickening Fear, Mind Drain, Steal Essence, Haunting Steps, Penetrating Fear, Lingering Fear, Soulchilling Fear</p><p></p><p>- - - - - - - - - - - - - - - - - - - - - - - - - - -</p><p></p><p><strong>Ability Scores</strong></p><p>Strength 8 (-1) [8 base]</p><p>Dexterity 20 (+5) [13 base, +1 improvement, +6 Gloves of DEX]</p><p>Constitution 12 (+1) [10 base, +2 improvement]</p><p>Intelligence 14 (+2) [14 base]</p><p>Wisdom 16 (+3) [12 base, +4 Periapt of WIS]</p><p>Charisma 16 (+3) [15 base, +1 improvement]</p><p></p><p><strong>Class Abilities and Level</strong></p><p>+3 Mindblade, +3 enhancements {Usually Collision and Psychokinetic}</p><p>Trapfinding as Rogue class feature</p><p>Trap Sense +4 as Barbarian class feature</p><p>Evasion as Monk class feature</p><p>Uncanny Dodge as Barbarian class feature</p><p>Improved Evasion as Monk class feature</p><p>Improved Uncanny Dodge as Barbarian class feature</p><p>Monk’s WIS bonus to AC and Monk’s Unarmored AC Bonus +3 as Monk class feature</p><p>Monk’s Unarmored Speed +40 ft</p><p>Touch of Fear<span style="color: orange">*</span> as a 14th level Morphean </p><p>Fearsome Insight/Fearsome Incarnate<span style="color: orange">*</span> as 14th level Morphean</p><p>Terrors/Channel Terror<span style="color: orange">*</span> as 14th level Morphean</p><p>Abundant Step as 14th level Monk</p><p></p><p><strong>Feats</strong> </p><p>Wild Talent [Human Bonus, necessary since Baruk does not have a manifester level as a typical Morphean would]</p><p>Stealthy</p><p>Persuasive</p><p>Weapon Finesse</p><p>Fear Mastery<span style="color: orange">*</span></p><p>Intense Intimidation<span style="color: orange">*</span></p><p></p><p><strong>Skills</strong> [17 max ranks, no cross-class skills]</p><p>Bluff +22 [17 ranks, +3CHA, +2 Persuasive]</p><p>Concentration +9 [8 ranks, +1 CON]</p><p>Disable Device +19 [17 ranks, +2 INT]</p><p>Gather Information +11 [8 ranks, +3 CHA]</p><p>Hide +24 [17 ranks, +5 DEX, +2 Stealthy]</p><p>Intimidate +22 [8 ranks, +3 CHA, +2(Synergy:Bluff), +2 Persuasive, +7 Fearsome Insight]</p><p>Move Silently +24 [17 ranks, +5 DEX, +2 Stealthy]</p><p>Open Lock +22 [17 ranks, +5 DEX, +2 Stealthy]</p><p>Search +19 [17 ranks, +2 INT]</p><p>Spot +20 [17 ranks, +3 WIS]</p><p>Tumble +13 [8 ranks, +5 DEX]</p><p></p><p><strong>Possessions</strong></p><p>Clear Ioun Stone</p><p>Horn of Goodness/Evil</p><p>Bag of Holding Type III</p><p>Dust of Disappearance x2</p><p>Potion of Enlarge Potion x2</p><p>Potion of Blur x2</p><p>Oil of Darkness x 2</p><p>Periapt of Wisdom +4</p><p>Cloak of Resistance +3</p><p>Bracers of Armor +6</p><p>Gloves of Dexterity +6</p><p>Ring of Protection +3</p><p>Ring of Feather Falling</p><p></p><p><span style="color: orange">*</span>These items are found in Dreamscarred Press’ publication: <em>The Mind Unveiled: Morphean.</em> Information on what these class abilities do can be found within that work.</p><p></p><p>Anyway, as I said above ... I hope that this helps. I have no doubt that Baruk could betweaked and min/maxed. But I'm happy with him at this point. And, I've tried to give him a few personal touches like the Ioun Stone and the Horn of goodness/evil. Maybe not min/max kind of equipment, bt fun! I'm sure I could have done a few things better, but hopefully this willgive you a sense of how seperate aspects of different classes can come together and make a blend that just isn't possible in the core rules.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 4474148, member: 35788"] To that end, I present Baruk at 14th level. I should note that I am sure this character could be tweaked to be better. But this shows what can be done with this system. I should also note that I only used SRD equipment and the elite array of stats. Allocating the stats differently and purchasing different equipment would obviously change the character to some extent. But, how's this for a monk/barbarian/Morphean/Rogue mix: [b]Baruk, The Dark Wanderer[/b] Male | Human | Character Level 14 XP Total 91,145 | XP Spent 91,145 | Initial XP Amount 1,500 | XP Remaining 0 Medium [b]Init:[/b] +5 [+5 Dex] [b]Senses:[/b] Spot +20, Listen +3 [b]Languages:[/b] Common, Goblin, Infernal. - - - - - - - - - - - - - - - - - - - - - - - - - - - [b]Armor Class:[/b] 29, [i]Touch:[/i] 23, [i]Flatfooted[/i] 24 [10 base, +5 Dex, +6 bracers, +3 Ring of Protection, +5 Monk AC class abilities] [b]Hit Points:[/b] 14d10 +14 [b]Immunities:[/b] None. [b]Fortitude:[/b] +11 [7 class, +1 Con, +3 Cloak of Resistance] [b]Reflex:[/b] +17 [9 class, +5 Dex, +3 Cloak of Resistance] [b]Will:[/b] +13 [7 class, +3 Wis, +3 Cloak of Resistance] - - - - - - - - - - - - - - - - - - - - - - - - - - - [b]Speed:[/b] 70 feet [b]Melee:[/b] +18/+13 Mindblade [1d6+1d4+7+ Channel Terror; 19-20/x2; piercing or slashing] +15/+10 Touch of Fear (Touch attack) [1d6+14+Terror, psionic damage] [b]BAB:[/b] +10, [b]Grapple:[/b] +9 [b]Powerpoints:[/b] 59 [59 class, +0 INT (No bonus because of no manifester level)] [b]Terrors Known:[/b][color=orange]*[/color] Incite Fear, Overwhelming Fear, Horrible Strike, Maddening Fear, Sickening Fear, Mind Drain, Steal Essence, Haunting Steps, Penetrating Fear, Lingering Fear, Soulchilling Fear - - - - - - - - - - - - - - - - - - - - - - - - - - - [b]Ability Scores[/b] Strength 8 (-1) [8 base] Dexterity 20 (+5) [13 base, +1 improvement, +6 Gloves of DEX] Constitution 12 (+1) [10 base, +2 improvement] Intelligence 14 (+2) [14 base] Wisdom 16 (+3) [12 base, +4 Periapt of WIS] Charisma 16 (+3) [15 base, +1 improvement] [b]Class Abilities and Level[/b] +3 Mindblade, +3 enhancements {Usually Collision and Psychokinetic} Trapfinding as Rogue class feature Trap Sense +4 as Barbarian class feature Evasion as Monk class feature Uncanny Dodge as Barbarian class feature Improved Evasion as Monk class feature Improved Uncanny Dodge as Barbarian class feature Monk’s WIS bonus to AC and Monk’s Unarmored AC Bonus +3 as Monk class feature Monk’s Unarmored Speed +40 ft Touch of Fear[color=orange]*[/color] as a 14th level Morphean Fearsome Insight/Fearsome Incarnate[color=orange]*[/color] as 14th level Morphean Terrors/Channel Terror[color=orange]*[/color] as 14th level Morphean Abundant Step as 14th level Monk [b]Feats[/b] Wild Talent [Human Bonus, necessary since Baruk does not have a manifester level as a typical Morphean would] Stealthy Persuasive Weapon Finesse Fear Mastery[color=orange]*[/color] Intense Intimidation[color=orange]*[/color] [b]Skills[/b] [17 max ranks, no cross-class skills] Bluff +22 [17 ranks, +3CHA, +2 Persuasive] Concentration +9 [8 ranks, +1 CON] Disable Device +19 [17 ranks, +2 INT] Gather Information +11 [8 ranks, +3 CHA] Hide +24 [17 ranks, +5 DEX, +2 Stealthy] Intimidate +22 [8 ranks, +3 CHA, +2(Synergy:Bluff), +2 Persuasive, +7 Fearsome Insight] Move Silently +24 [17 ranks, +5 DEX, +2 Stealthy] Open Lock +22 [17 ranks, +5 DEX, +2 Stealthy] Search +19 [17 ranks, +2 INT] Spot +20 [17 ranks, +3 WIS] Tumble +13 [8 ranks, +5 DEX] [b]Possessions[/b] Clear Ioun Stone Horn of Goodness/Evil Bag of Holding Type III Dust of Disappearance x2 Potion of Enlarge Potion x2 Potion of Blur x2 Oil of Darkness x 2 Periapt of Wisdom +4 Cloak of Resistance +3 Bracers of Armor +6 Gloves of Dexterity +6 Ring of Protection +3 Ring of Feather Falling [color=orange]*[/color]These items are found in Dreamscarred Press’ publication: [i]The Mind Unveiled: Morphean.[/i] Information on what these class abilities do can be found within that work. Anyway, as I said above ... I hope that this helps. I have no doubt that Baruk could betweaked and min/maxed. But I'm happy with him at this point. And, I've tried to give him a few personal touches like the Ioun Stone and the Horn of goodness/evil. Maybe not min/max kind of equipment, bt fun! I'm sure I could have done a few things better, but hopefully this willgive you a sense of how seperate aspects of different classes can come together and make a blend that just isn't possible in the core rules. [/QUOTE]
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