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Classless/Point Buy d20?
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<blockquote data-quote="Nonlethal Force" data-source="post: 4534533" data-attributes="member: 35788"><p>A lot of that depends on the game. As the author of Complete Control, one ofthe things I encourage is that the prerequisites for the PrCs simply shift over to the class abilities within them. Perhaps not all prereqs shift over to all abilities ... but I do think that class abilities should need some prereqs in many instances. So, that will help to maintain some balance. However - your point canot be denied. In a group of powergamers and under a powergaming DM ... combat will be much more dangerous for everyone involved (including the players!).</p><p></p><p>On the flipside, a game full of non-optimizers who design characters not for powergaming but for "reality" can also find something truly wonderful in point-buy. Now they can learn what their character wants instead of what some author says they have to learn as the progress through a class. In these type of games, Complete Control really works well, too.</p><p></p><p></p><p></p><p>I hope you pick it up and enjoy it! If you do, let me know what you think. Within the "Designer's Notes" chapter I freely admit that there are people who would probably pick a different progression here and there. But my hope is that overall the product is useful to a vast array of tables.</p><p></p><p></p><p></p><p>Thank you for bringing this to the conversation going on here. I don't play with true "optimizers" and "powergamers" all that often, so I didn't experience the progression as you describe it (we jumped to your end position a bit quicker). But, your expression seems very plausible - and I can see it being a natural progression within a group. Should you pick up Complete Control, I hope that the GM would continue to be able to challenge the group in each phase as well. I have found it to betrue in my groups. Ultimately, I am glad that your group waws able to move through that progression and end up in a place/understandin that was a lot of fun.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 4534533, member: 35788"] A lot of that depends on the game. As the author of Complete Control, one ofthe things I encourage is that the prerequisites for the PrCs simply shift over to the class abilities within them. Perhaps not all prereqs shift over to all abilities ... but I do think that class abilities should need some prereqs in many instances. So, that will help to maintain some balance. However - your point canot be denied. In a group of powergamers and under a powergaming DM ... combat will be much more dangerous for everyone involved (including the players!). On the flipside, a game full of non-optimizers who design characters not for powergaming but for "reality" can also find something truly wonderful in point-buy. Now they can learn what their character wants instead of what some author says they have to learn as the progress through a class. In these type of games, Complete Control really works well, too. I hope you pick it up and enjoy it! If you do, let me know what you think. Within the "Designer's Notes" chapter I freely admit that there are people who would probably pick a different progression here and there. But my hope is that overall the product is useful to a vast array of tables. Thank you for bringing this to the conversation going on here. I don't play with true "optimizers" and "powergamers" all that often, so I didn't experience the progression as you describe it (we jumped to your end position a bit quicker). But, your expression seems very plausible - and I can see it being a natural progression within a group. Should you pick up Complete Control, I hope that the GM would continue to be able to challenge the group in each phase as well. I have found it to betrue in my groups. Ultimately, I am glad that your group waws able to move through that progression and end up in a place/understandin that was a lot of fun. [/QUOTE]
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