Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Classless/Point Buy d20?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 4577394" data-attributes="member: 8461"><p>That matches what I'd heard; I just wanted to note that there was a book that did that.</p><p></p><p></p><p></p><p>I figured it'd have to be something like that - the XP table doesn't take into account GP values, which are still necessary to function at complete efficiency. You could try to figure out a ratio to turn GP values per level into XP, and merge them with the XP values laid down in CC, but that'd throw off what's listed in CC already.</p><p></p><p>Basically, I was sort of hoping there was some way to not only create point-buy values for (a functional equivalent to) magic items (and racial abilities), but also to merge it with CC's point-buy system for class abilities. That'd make the entire thing completely open in what sort of character you can make.</p><p></p><p></p><p></p><p>That sounds like it might be the best way to go about it, though there are obviously still some specifics to work out, like how that interacts with actual magic items if they're left in the game. </p><p></p><p></p><p></p><p>It's the necessity of gear - specifically magic items - that bothers me. As it stands now, you can make any kind of character with CC, but they're still going to need X amount of magic items, or they're not going to be able to function optimally. If they had some kind of "item influence/ability points" that probably would solve most of the problem I had, simply because magic items wouldn't be so necessary just to function anymore.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4577394, member: 8461"] That matches what I'd heard; I just wanted to note that there was a book that did that. I figured it'd have to be something like that - the XP table doesn't take into account GP values, which are still necessary to function at complete efficiency. You could try to figure out a ratio to turn GP values per level into XP, and merge them with the XP values laid down in CC, but that'd throw off what's listed in CC already. Basically, I was sort of hoping there was some way to not only create point-buy values for (a functional equivalent to) magic items (and racial abilities), but also to merge it with CC's point-buy system for class abilities. That'd make the entire thing completely open in what sort of character you can make. That sounds like it might be the best way to go about it, though there are obviously still some specifics to work out, like how that interacts with actual magic items if they're left in the game. It's the necessity of gear - specifically magic items - that bothers me. As it stands now, you can make any kind of character with CC, but they're still going to need X amount of magic items, or they're not going to be able to function optimally. If they had some kind of "item influence/ability points" that probably would solve most of the problem I had, simply because magic items wouldn't be so necessary just to function anymore. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Classless/Point Buy d20?
Top