Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Classless/Point Buy d20?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nonlethal Force" data-source="post: 4577466" data-attributes="member: 35788"><p>Well, to be fair ... even a system of "item influence/ability points" would still mean that items would be necessary to boost the characters to the expected norms for 3.x at any given level. However, what I could do is essentially make the power for those items come out of the character instead of being in the item. Thus, you wouldn't have the "Magic-mart" aspect of 3.x.</p><p></p><p>Here's an example. Brock, serious fighter from the desolate northern lands, has learned through his experience how to infuse a weapon he uses with frozen power and accuracy. [Mechanically, let's say it is game equivalent to Brock having a +2 frost weapon] He loves using his Masterwork Greatsword, and every time he goes into battle his sword is treated like a +2 Frost Greatsword. However, the last battle he had was with a tribe of powerful ogres and his blade was snapped. Among the ogre village remains Brock finds a Bastard Sword that he can use until he gets a different weapon. Brock sits down and meditates with the weapon for an hour, and now every time Brock uses the weapon it is considered a +2 Frost Bastard Sword.</p><p></p><p>Functionally, the game runs smooth and there is no mechanical difference. From a GM perspective, there is no more treasure issue. Players use their character level to determine how much equipment their characters can infuse and treat as "magical gear." However, when the items are no longer in the hands of the players they are treated as mundane (or even masterwork) items. Thus, the game always is in "balance" in terms of gear. And yes, balance is a term that is used fairly loosely there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>And ... I can make it work with existing magic weapons no problem. So DMs could choose the variant to which I speak, or normal D&D, or both systems simultaneously if they want. And, I think that it can be such a simple change. I'm assuming if I wrote this up (Brainstorming here ... Complete Gear? Completely Equipped?) and convinced the good folks at DSP to produce it as a Complete Control Expansion that you would buy it? [Especially if it can be done as simply as I think and it therefore would likely cost less than Complete Control]</p><p></p><p>DISCLAIMER: I am not an official representative of DSP and cannot vouch for neither production nor pricing. My statements above should not in any way be taken as a promise or anything other than simple brainstorming. In that respect, I am interested in sensing interest so that when suggesting a work to the good folks at DSP I can relay a sense of interest inspiring the work.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 4577466, member: 35788"] Well, to be fair ... even a system of "item influence/ability points" would still mean that items would be necessary to boost the characters to the expected norms for 3.x at any given level. However, what I could do is essentially make the power for those items come out of the character instead of being in the item. Thus, you wouldn't have the "Magic-mart" aspect of 3.x. Here's an example. Brock, serious fighter from the desolate northern lands, has learned through his experience how to infuse a weapon he uses with frozen power and accuracy. [Mechanically, let's say it is game equivalent to Brock having a +2 frost weapon] He loves using his Masterwork Greatsword, and every time he goes into battle his sword is treated like a +2 Frost Greatsword. However, the last battle he had was with a tribe of powerful ogres and his blade was snapped. Among the ogre village remains Brock finds a Bastard Sword that he can use until he gets a different weapon. Brock sits down and meditates with the weapon for an hour, and now every time Brock uses the weapon it is considered a +2 Frost Bastard Sword. Functionally, the game runs smooth and there is no mechanical difference. From a GM perspective, there is no more treasure issue. Players use their character level to determine how much equipment their characters can infuse and treat as "magical gear." However, when the items are no longer in the hands of the players they are treated as mundane (or even masterwork) items. Thus, the game always is in "balance" in terms of gear. And yes, balance is a term that is used fairly loosely there. :D And ... I can make it work with existing magic weapons no problem. So DMs could choose the variant to which I speak, or normal D&D, or both systems simultaneously if they want. And, I think that it can be such a simple change. I'm assuming if I wrote this up (Brainstorming here ... Complete Gear? Completely Equipped?) and convinced the good folks at DSP to produce it as a Complete Control Expansion that you would buy it? [Especially if it can be done as simply as I think and it therefore would likely cost less than Complete Control] DISCLAIMER: I am not an official representative of DSP and cannot vouch for neither production nor pricing. My statements above should not in any way be taken as a promise or anything other than simple brainstorming. In that respect, I am interested in sensing interest so that when suggesting a work to the good folks at DSP I can relay a sense of interest inspiring the work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Classless/Point Buy d20?
Top