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Classless/Point Buy d20?
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<blockquote data-quote="Nonlethal Force" data-source="post: 4640792" data-attributes="member: 35788"><p>Well, I've done some thought and some work in this area, and I have a solution. I've sent it to Angellis_ater for final preview and then with a little luck it'll be sent to layout. It doesn't remove the dependency on items ... because as you say in an earlier post that would require an overall of the whole system. But what I have managed to do is completely remove a player's dependency on gold pieces/treasure. <em>Complete Gear</em> (the temporary name of the product) takes gold and treasure and turns it back into fun stuff rather than a step along in the route to greater purchasing.</p><p></p><p></p><p></p><p>This sentence is what inspired me. <em>Complete Gear</em> doesn't use infusion concept (IE a character permanently gives a part of himself to make a greater weapon). Rather, the character influences the item to make the object magical for as long as the character desires. So, the character can make whatever weapons/items he wants/needs without worrying about the "gold" involved. Of course, there are limits...</p><p></p><p>But the cool aspect about this is that certain things become easier. DMs using this system can now equip their NPCs however they want without worrying about an item the NPC has coming back to bite them. Disjunction is now fun ... because it's no longer a game-ending tactic. Disjunction is now a hiccup that can be overcome. Found items can be used, items can have meaning beyond how much they cost.</p><p></p><p>Anyway, I wanted to make sure that you didn't think that this was forgotten, Alzrius. Hopefully it is in the pipeline ... to bereleased at some point in the future. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 4640792, member: 35788"] Well, I've done some thought and some work in this area, and I have a solution. I've sent it to Angellis_ater for final preview and then with a little luck it'll be sent to layout. It doesn't remove the dependency on items ... because as you say in an earlier post that would require an overall of the whole system. But what I have managed to do is completely remove a player's dependency on gold pieces/treasure. [i]Complete Gear[/i] (the temporary name of the product) takes gold and treasure and turns it back into fun stuff rather than a step along in the route to greater purchasing. This sentence is what inspired me. [i]Complete Gear[/i] doesn't use infusion concept (IE a character permanently gives a part of himself to make a greater weapon). Rather, the character influences the item to make the object magical for as long as the character desires. So, the character can make whatever weapons/items he wants/needs without worrying about the "gold" involved. Of course, there are limits... But the cool aspect about this is that certain things become easier. DMs using this system can now equip their NPCs however they want without worrying about an item the NPC has coming back to bite them. Disjunction is now fun ... because it's no longer a game-ending tactic. Disjunction is now a hiccup that can be overcome. Found items can be used, items can have meaning beyond how much they cost. Anyway, I wanted to make sure that you didn't think that this was forgotten, Alzrius. Hopefully it is in the pipeline ... to bereleased at some point in the future. :D [/QUOTE]
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