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Classless/Point Buy d20?
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<blockquote data-quote="Angellis_ater" data-source="post: 4795076" data-attributes="member: 37442"><p>Absolutely - both Complete Control and Complete Gear are perfect toolkit additions to a 3.5 or Pathfinder game. One of the things that I have considered is that with this kind of experience/influence point system, a GM can design and tweak his campaign and rules to match. For example, I want spells to be rare but extremely dangerous in my own Third Dawn campaign - so I triple their price, but allow the rare spellcaster a limitless progression of caster level. Psionics on the other hand is common, so everyone has a 25% discount when buying psionics, but they are capped at median level+1 for their manifester level and power level.</p><p></p><p>With Complete Gear, I'm going to tweak away part of the Influence Points to be "Meditative Effects" allowing people to increase their stats with inherent Enhancement Bonuses that are effects of mantras and meditations, while I am disallowing all "one use items" - but allow people to keep Influence Points in reserve for "healing potions" - take a move action and perform a short mantra, note down the IP spent, roll dice to heal.</p><p></p><p>Awesome if you ask me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Angellis_ater, post: 4795076, member: 37442"] Absolutely - both Complete Control and Complete Gear are perfect toolkit additions to a 3.5 or Pathfinder game. One of the things that I have considered is that with this kind of experience/influence point system, a GM can design and tweak his campaign and rules to match. For example, I want spells to be rare but extremely dangerous in my own Third Dawn campaign - so I triple their price, but allow the rare spellcaster a limitless progression of caster level. Psionics on the other hand is common, so everyone has a 25% discount when buying psionics, but they are capped at median level+1 for their manifester level and power level. With Complete Gear, I'm going to tweak away part of the Influence Points to be "Meditative Effects" allowing people to increase their stats with inherent Enhancement Bonuses that are effects of mantras and meditations, while I am disallowing all "one use items" - but allow people to keep Influence Points in reserve for "healing potions" - take a move action and perform a short mantra, note down the IP spent, roll dice to heal. Awesome if you ask me! :D [/QUOTE]
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