Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Claw Pact of Yeenoghu
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scott Steven Bell" data-source="post: 7131513" data-attributes="member: 6874408"><p>Some revere the Hyena headed demon Yeenoghu by choice while others on the other hand are born with his blood.</p><p>Some Gnolls due to their blood are actually born Claws of Yeenoghu. A pact created by themselves or some distant ancestor. Those that create a pact willingly thrive and exhault with their warlock gifts while the latter attempt a self directed path resisting the thirst of their blood.</p><p></p><p>Warlock Pact of the Claw, must have Yeenoghu as the Fiend Patron</p><p>level 1) Your hands grow sharp claws. They deal 1d4 damage +str. At level 5 they gain a +1 bonus to attack and damage and deal +1d6 +str . An attack may be made as a swift action with the off hand claw with full damage if an attack with the main hand hits. At level 11 they gain a +2 bonus to attack and damage, deal 1d8 +str and have the sharpness quality and finally at level 17 they gain a +3 bonus to attack and damage and have the vorpal quality.</p><p>At level 1 the claws are fully retractable. At level 5 an inch still protrudes when retracted, two inches at level 11 and 3 at level 17.</p><p></p><p>Invocation;</p><p>Bone armor; requirement have the claw pact</p><p>Sacrifice 1d4 health to have bone armor erupt from your body. The bones form a dense protective weave in any style the caster wishes. it also creates a helm or armoured hood. The bone armor has an AC of 16, has a max dex of +2 but gains a +1 bonus for every 4 lvls as a warlock (up to a maximum gai n of the warlocks charima modifier). For every bonus to AC the warlock sacrifices an extra 1d4 in hit points upon summoning. These sacrificed hit points can only be regained ONCE the armor is dismissed or healed through the Fiend Patron ability (Dark Ones Blessing). Until these hit points are healed the summoner slowly bleeds and can leave a faint trail for those who know to look for it.These hit points cannot be removed by a simple healing spell while the armor is summoned.</p></blockquote><p></p>
[QUOTE="Scott Steven Bell, post: 7131513, member: 6874408"] Some revere the Hyena headed demon Yeenoghu by choice while others on the other hand are born with his blood. Some Gnolls due to their blood are actually born Claws of Yeenoghu. A pact created by themselves or some distant ancestor. Those that create a pact willingly thrive and exhault with their warlock gifts while the latter attempt a self directed path resisting the thirst of their blood. Warlock Pact of the Claw, must have Yeenoghu as the Fiend Patron level 1) Your hands grow sharp claws. They deal 1d4 damage +str. At level 5 they gain a +1 bonus to attack and damage and deal +1d6 +str . An attack may be made as a swift action with the off hand claw with full damage if an attack with the main hand hits. At level 11 they gain a +2 bonus to attack and damage, deal 1d8 +str and have the sharpness quality and finally at level 17 they gain a +3 bonus to attack and damage and have the vorpal quality. At level 1 the claws are fully retractable. At level 5 an inch still protrudes when retracted, two inches at level 11 and 3 at level 17. Invocation; Bone armor; requirement have the claw pact Sacrifice 1d4 health to have bone armor erupt from your body. The bones form a dense protective weave in any style the caster wishes. it also creates a helm or armoured hood. The bone armor has an AC of 16, has a max dex of +2 but gains a +1 bonus for every 4 lvls as a warlock (up to a maximum gai n of the warlocks charima modifier). For every bonus to AC the warlock sacrifices an extra 1d4 in hit points upon summoning. These sacrificed hit points can only be regained ONCE the armor is dismissed or healed through the Fiend Patron ability (Dark Ones Blessing). Until these hit points are healed the summoner slowly bleeds and can leave a faint trail for those who know to look for it.These hit points cannot be removed by a simple healing spell while the armor is summoned. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Claw Pact of Yeenoghu
Top