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Clawed Swordmage
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<blockquote data-quote="James McMurray" data-source="post: 4577663" data-attributes="member: 743"><p>I disagree. It isn't giving you a power. There is no mention of it being a power, no "at-will" tag, nor anything else that would indicate it's a power. If it gave an at-will power, it would be described like every other at-will power on an item: "Power (At will): do stuff."</p><p></p><p></p><p></p><p>It's definitely a weapon. As per the property, it's a "a</p><p>one handed military light blade melee weapon". Also, "The wearer gains proficiency with this weapon.".</p><p></p><p></p><p></p><p>This is the only ambiguity, since it specifies that the attack is a melee basic attack. However, I see that as a clarification to ensure nobody mistakes it for a power, not a limitation.</p><p></p><p>In the end, I'd allow the attack to be used because it looks cool but is almost always going to be a poor choice of implement and weapon for the swordmage. You're saving a bit of money by combining the two, but you give up other weapon abilities/properties, and armor abilities/properties for what amounts to a cool looking rapier. The player could instead get armor that's better at being defensive and a weapon that's better at being offensive, rather than a mediocre combination of the two.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 4577663, member: 743"] I disagree. It isn't giving you a power. There is no mention of it being a power, no "at-will" tag, nor anything else that would indicate it's a power. If it gave an at-will power, it would be described like every other at-will power on an item: "Power (At will): do stuff." It's definitely a weapon. As per the property, it's a "a one handed military light blade melee weapon". Also, "The wearer gains proficiency with this weapon.". This is the only ambiguity, since it specifies that the attack is a melee basic attack. However, I see that as a clarification to ensure nobody mistakes it for a power, not a limitation. In the end, I'd allow the attack to be used because it looks cool but is almost always going to be a poor choice of implement and weapon for the swordmage. You're saving a bit of money by combining the two, but you give up other weapon abilities/properties, and armor abilities/properties for what amounts to a cool looking rapier. The player could instead get armor that's better at being defensive and a weapon that's better at being offensive, rather than a mediocre combination of the two. [/QUOTE]
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