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Clay Golem HP Drain
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<blockquote data-quote="I'm A Banana" data-source="post: 6375474" data-attributes="member: 2067"><p>We should have ways for all parties, regardless of class makeup, to access necessary restorative abilities, yes. 4e still needed a HP-healer, but largely eradicated the need for condition removal, and this was presumably part of its "you don't need a cleric!" agenda (an agenda I fully agree with, even if I don't think 4e went quite far enough). 5e put back in lasting conditions (like this and like the ones you mention), and got rid of strict roles, and those two should combine into letting people of any class get rid of lasting conditions. If only clerics and druids and certain kinds of bards could recover damage from a clay golem attack, that would be contra to some of the overall stated goals of 5e. Which is why I imagine that magic items are where we'll see folks of any class able to get rid of lasting conditions, and that default 5e presumes the use of magic items and includes an option to get rid of them (which is a fine way to thread that needle). </p><p></p><p></p><p></p><p></p><p>That's not my line. My line is "I shouldn't need to play D&D with kid gloves on because my party doesn't have access to one particular specific spell, regardless of my monster choices." </p><p></p><p></p><p></p><p></p><p>...or if it doesn't involve 9th level clerics who are freely available at the drop of a hat, or if it's on a timer where every second counts, or if someone's moving in three weeks and I want to end on a big fight and not a side-quest-to-end-a-condition, or lots of things.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6375474, member: 2067"] We should have ways for all parties, regardless of class makeup, to access necessary restorative abilities, yes. 4e still needed a HP-healer, but largely eradicated the need for condition removal, and this was presumably part of its "you don't need a cleric!" agenda (an agenda I fully agree with, even if I don't think 4e went quite far enough). 5e put back in lasting conditions (like this and like the ones you mention), and got rid of strict roles, and those two should combine into letting people of any class get rid of lasting conditions. If only clerics and druids and certain kinds of bards could recover damage from a clay golem attack, that would be contra to some of the overall stated goals of 5e. Which is why I imagine that magic items are where we'll see folks of any class able to get rid of lasting conditions, and that default 5e presumes the use of magic items and includes an option to get rid of them (which is a fine way to thread that needle). That's not my line. My line is "I shouldn't need to play D&D with kid gloves on because my party doesn't have access to one particular specific spell, regardless of my monster choices." ...or if it doesn't involve 9th level clerics who are freely available at the drop of a hat, or if it's on a timer where every second counts, or if someone's moving in three weeks and I want to end on a big fight and not a side-quest-to-end-a-condition, or lots of things. [/QUOTE]
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