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Clay Golem HP Drain
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<blockquote data-quote="I'm A Banana" data-source="post: 6375821" data-attributes="member: 2067"><p>That's a broad statement that is kind of empty on its face. Speaking more concretely, then: why would it not be desirable to have a clay golem usable in a game without a dedicated healer (I'm making the assumption here that it is possible, because, well, it certainly is)? What is the relationship between those two tools? Why does one necessarily need the other? What is undesirable about a game without that specific combination? </p><p></p><p>And why is that undesirability not patently obvious to the people playing the game?</p><p></p><p></p><p></p><p>So where is the part of the PHB that talks about party composition and why I can't play a party consisting of two barbarians and a fighter who likes to charge? If that is true about 5e, why would that not be mentioned? The design team is aware of the idea of "necessary" roles (as is clear in 4e), if 5e has those as an assumption, why would the game be silent on it?</p><p></p><p></p><p></p><p>There's nothing in the books that gives me any indication that the clay golem is not a good fit for a party without a dedicated healer except for few words in one of its attacks and comparing that with a look at class spell lists.</p><p></p><p>I now have to do that for every monster in every module I run and every encounter table I roll on to make sure it's "appropriate"? The rules just don't work the way they are written?</p><p></p><p></p><p></p><p>The game has an assumed default. Why don't all the default options work together? Why do I need to come into D&D with the prerequisite knowledge of things like the role of a party healer and the possible necessity of certain specific spells?</p><p></p><p>Put more generally, if these two options are intended to be mutually exclusive, why doesn't the game TELL me that without more dedicated research? </p><p></p><p>And specifically, why would 5e be designed without that in mind when 4e explicitly included that in its design? It's not like 5e didn't have a solid base to work from in telegraphing the importance of certain character abilities to its assumed design.</p><p></p><p>And ultimately practically: if 5e's assumtions include player-craftable consumable magic items like potions in the DMG that would pretty much actually meet the requirement to have any party be able to face a clay golem and heal up afterwords, so why does that seem impossible and undesirable to you?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6375821, member: 2067"] That's a broad statement that is kind of empty on its face. Speaking more concretely, then: why would it not be desirable to have a clay golem usable in a game without a dedicated healer (I'm making the assumption here that it is possible, because, well, it certainly is)? What is the relationship between those two tools? Why does one necessarily need the other? What is undesirable about a game without that specific combination? And why is that undesirability not patently obvious to the people playing the game? So where is the part of the PHB that talks about party composition and why I can't play a party consisting of two barbarians and a fighter who likes to charge? If that is true about 5e, why would that not be mentioned? The design team is aware of the idea of "necessary" roles (as is clear in 4e), if 5e has those as an assumption, why would the game be silent on it? There's nothing in the books that gives me any indication that the clay golem is not a good fit for a party without a dedicated healer except for few words in one of its attacks and comparing that with a look at class spell lists. I now have to do that for every monster in every module I run and every encounter table I roll on to make sure it's "appropriate"? The rules just don't work the way they are written? The game has an assumed default. Why don't all the default options work together? Why do I need to come into D&D with the prerequisite knowledge of things like the role of a party healer and the possible necessity of certain specific spells? Put more generally, if these two options are intended to be mutually exclusive, why doesn't the game TELL me that without more dedicated research? And specifically, why would 5e be designed without that in mind when 4e explicitly included that in its design? It's not like 5e didn't have a solid base to work from in telegraphing the importance of certain character abilities to its assumed design. And ultimately practically: if 5e's assumtions include player-craftable consumable magic items like potions in the DMG that would pretty much actually meet the requirement to have any party be able to face a clay golem and heal up afterwords, so why does that seem impossible and undesirable to you? [/QUOTE]
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