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<blockquote data-quote="ExploderWizard" data-source="post: 6376072" data-attributes="member: 66434"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> No edition has EVER done what you are talking about. It would essentially mean the homogenization of ALL character classes into a single class: Adventurer. There are no choices to be made, no classes to choose from and no PC abilities that every PC doesn't get. </p><p></p><p>Sounds like it would have all the flavor of chewing gum left on the bedpost for a month. </p><p></p><p></p><p></p><p></p><p>The default healing rules mean that you don't really need a cleric. If you tweak them to slow down healing then you get closer to that need. </p><p></p><p></p><p></p><p></p><p>Nothing wrong with that. I enjoyed playing an all fighter/thief Lankhmar game. The lack of magic at our disposal <em>meant </em>something because we couldn't just substitute ability X instead. </p><p></p><p></p><p></p><p></p><p>For you perhaps. This is just a game after all, and unexpected occurrences are sometimes part of play. If one cannot laugh at a TPK once in awhile there becomes a danger of D&D becoming serious business. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>How about realizing that certain encounters are unwise and not engaging in them just because they are there. " There is a clay golem down that way." " OK screw that we are going the other way." </p><p>I don't have to be as careful with monster selection because I don't present my players with THOU SHALT HAVE THIS ENCOUNTER hoops that I make them jump through. Players can and do bite off more than they can chew sometimes. Its not my job to ensure their survival through all bad choices. </p><p></p><p>If the DM decides that his/her players WILL fight a clay golem and there are no clerics available to heal the party that is the DM's problem not the game's. </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>You would be the only one asking yourself to do that. I choose monsters that belong where it would make the most sense for them to belong. The world is a living place and it really doesn't care about the class mix of those who decide to adventure in it. Every party composition will have strengths & weaknesses. It is the players responsibility to learn their boundaries and what to avoid if they are weak in a particular area. No cleric or paladin? Undead are going to be a tougher challenge so avoid them where you can and be careful when you can't. </p><p></p><p>It would NEVER occur to me as a DM in that situation to think "Darn nobody chose a cleric or pally. Now I don't get to use undead in my game".</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6376072, member: 66434"] :confused: No edition has EVER done what you are talking about. It would essentially mean the homogenization of ALL character classes into a single class: Adventurer. There are no choices to be made, no classes to choose from and no PC abilities that every PC doesn't get. Sounds like it would have all the flavor of chewing gum left on the bedpost for a month. The default healing rules mean that you don't really need a cleric. If you tweak them to slow down healing then you get closer to that need. Nothing wrong with that. I enjoyed playing an all fighter/thief Lankhmar game. The lack of magic at our disposal [I]meant [/I]something because we couldn't just substitute ability X instead. For you perhaps. This is just a game after all, and unexpected occurrences are sometimes part of play. If one cannot laugh at a TPK once in awhile there becomes a danger of D&D becoming serious business. How about realizing that certain encounters are unwise and not engaging in them just because they are there. " There is a clay golem down that way." " OK screw that we are going the other way." I don't have to be as careful with monster selection because I don't present my players with THOU SHALT HAVE THIS ENCOUNTER hoops that I make them jump through. Players can and do bite off more than they can chew sometimes. Its not my job to ensure their survival through all bad choices. If the DM decides that his/her players WILL fight a clay golem and there are no clerics available to heal the party that is the DM's problem not the game's. You would be the only one asking yourself to do that. I choose monsters that belong where it would make the most sense for them to belong. The world is a living place and it really doesn't care about the class mix of those who decide to adventure in it. Every party composition will have strengths & weaknesses. It is the players responsibility to learn their boundaries and what to avoid if they are weak in a particular area. No cleric or paladin? Undead are going to be a tougher challenge so avoid them where you can and be careful when you can't. It would NEVER occur to me as a DM in that situation to think "Darn nobody chose a cleric or pally. Now I don't get to use undead in my game". [/QUOTE]
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