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<blockquote data-quote="Beholder Bob" data-source="post: 2317287" data-attributes="member: 12866"><p>I've been considering setting a DC to construct items based on shape/size - assuming a base material. If you wish to use more valuable materials, you may do so (a gold ring instead of tin) - but the additional value of the gold is separate from the construction time and cost. That is to say, you pay the normal rate for gold used for the construction - 100% the value, as little as 50% if purchased in bulk. So a jeweler, who purchases raw gold gets it at 50% off, for example. So..</p><p></p><p>Item..............DC....Material.....Craft $.....Time</p><p>Ring, plain.......12.....tin/copper...1 sp.......1 day</p><p>Ring, Fancy.....16.....tin/copper...5 sp.......2 day</p><p>Ring, Exquisite..20.....tin/copper...5 gp......5 day</p><p></p><p>Tin/Copper to Silver conversion: x10</p><p>Tin/Copper to Gold conversion: x100</p><p>Tin/Copper to Platinum conversion: x1000</p><p></p><p>So a jeweler can make an exquisite ring of platinum for 5000 gp, the DC does not change, nor does the crafting time - but, it costs 1/3*5 gp + 1/2*4995 to craft the 5000, or 4996 gp, 6 sp, 7 cp.</p><p></p><p>Some materials could have additional modifiers: working with mithral may always double the time, while gold drops it 10% (soft material), adamantine triples it, etc.</p><p></p><p>So making a gold plate does not take longer to make then a tin one.</p><p></p><p>This drops the profit margin for the crafter, as I'm assuming no better then a 50% purchase price vs 33%. The raw materials can not be sold for more then 50% of value, probably less - buying raw gold vs coin, the raw gold is worth less. Selling raw materials gets you 30-50% of the value it could equal if it were worked. You could use the same exchange for melting materials down - melting a 5000 gp silver statue of Kord results in 1500-2500 gp worth of raw silver.</p><p></p><p>Note: I just randomly chose numbers to provide an example for the concept, these are not hard fact/grounded in years of study with really smart kobalds.</p><p></p><p><span style="color: Red"><strong>B<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />B</strong></span></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 2317287, member: 12866"] I've been considering setting a DC to construct items based on shape/size - assuming a base material. If you wish to use more valuable materials, you may do so (a gold ring instead of tin) - but the additional value of the gold is separate from the construction time and cost. That is to say, you pay the normal rate for gold used for the construction - 100% the value, as little as 50% if purchased in bulk. So a jeweler, who purchases raw gold gets it at 50% off, for example. So.. Item..............DC....Material.....Craft $.....Time Ring, plain.......12.....tin/copper...1 sp.......1 day Ring, Fancy.....16.....tin/copper...5 sp.......2 day Ring, Exquisite..20.....tin/copper...5 gp......5 day Tin/Copper to Silver conversion: x10 Tin/Copper to Gold conversion: x100 Tin/Copper to Platinum conversion: x1000 So a jeweler can make an exquisite ring of platinum for 5000 gp, the DC does not change, nor does the crafting time - but, it costs 1/3*5 gp + 1/2*4995 to craft the 5000, or 4996 gp, 6 sp, 7 cp. Some materials could have additional modifiers: working with mithral may always double the time, while gold drops it 10% (soft material), adamantine triples it, etc. So making a gold plate does not take longer to make then a tin one. This drops the profit margin for the crafter, as I'm assuming no better then a 50% purchase price vs 33%. The raw materials can not be sold for more then 50% of value, probably less - buying raw gold vs coin, the raw gold is worth less. Selling raw materials gets you 30-50% of the value it could equal if it were worked. You could use the same exchange for melting materials down - melting a 5000 gp silver statue of Kord results in 1500-2500 gp worth of raw silver. Note: I just randomly chose numbers to provide an example for the concept, these are not hard fact/grounded in years of study with really smart kobalds. [COLOR=Red][B]B:]B[/B][/COLOR] [/QUOTE]
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