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"Cleaner" post-DP Paladin?
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<blockquote data-quote="CapnZapp" data-source="post: 4914453" data-attributes="member: 12731"><p>I believe we're having a misunderstanding.</p><p></p><p>I'm not dissatisfied with the end results; I'm dissatisfied with the path taken to get there!</p><p></p><p><span style="font-size: 9px">I'm not questioning the power-up the book delivers - those powers and features do indeed do "a fantastic job" of shoring up the Chaladin. As a <em>player</em>, I would be happy enough.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Instead, I'm questioning the rules design - the choices made by the designers. As a DM and general consumer of rpg rules mechanisms, I deserve better.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">For example: Why add divine sanction instead of fixing divine challenge? Why add new at-wills instead of making the old ones useable as basic attacks? Why require a Paladin to dump his signature ability (Lay on Hands) to be able to check out the new Virtous Touch and Ardent Strike; instead of making these latter abilities balanced with the assumption Lay on Hands can stay?</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Don't feel obliged to answer these questions... After all, you aren't responsible for the DP supplement!</span></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4914453, member: 12731"] I believe we're having a misunderstanding. I'm not dissatisfied with the end results; I'm dissatisfied with the path taken to get there! [SIZE="1"]I'm not questioning the power-up the book delivers - those powers and features do indeed do "a fantastic job" of shoring up the Chaladin. As a [I]player[/I], I would be happy enough. Instead, I'm questioning the rules design - the choices made by the designers. As a DM and general consumer of rpg rules mechanisms, I deserve better. For example: Why add divine sanction instead of fixing divine challenge? Why add new at-wills instead of making the old ones useable as basic attacks? Why require a Paladin to dump his signature ability (Lay on Hands) to be able to check out the new Virtous Touch and Ardent Strike; instead of making these latter abilities balanced with the assumption Lay on Hands can stay? Don't feel obliged to answer these questions... After all, you aren't responsible for the DP supplement![/SIZE] [/QUOTE]
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"Cleaner" post-DP Paladin?
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