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Cleanser, Hunter of the night!
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<blockquote data-quote="Nifft" data-source="post: 1489099" data-attributes="member: 6562"><p>Some of these abilities break very basic d20 rules.</p><p></p><p>- Disrupt Undead -- so basically, the best strategy is to lock this guy in a cage (so the undead can't get at him) and parrade him around? Or to polymorph him into a tiny animal, or render him Invisible, and have him just hide until they're all dead? This is such a broken power.</p><p></p><p>- You didn't post what Searing Strike is, so I can't comment.</p><p></p><p>- Beacon is also totally broken. It might be okay to have some sort of holy fire shield (which acts as a Daylight spell centered on you, protects you from negative energy, and deals 2d6 Holy damage to anyone striking you in melee).</p><p></p><p>- Undead are usually NPCs, and thus the whole Curse thing isn't that big a deal. How often to you see PCs casting that spell? The whole point of the spell is to annoy PCs even after they kill the bad guys. It just doesn't seem to fit the flavor of the class, either -- "You may live on to haunt the night, but you will have a -4 Charisma until you see a Dark Cleric! Mua-ha-ha-ha!"</p><p></p><p>- Undead are immune to crits because they don't get bonus HP from Con. That's the game-mechanical balance reason. (The flavor that it's due to a lack of anatomy is NOT the core reason.) Don't break this rule. Instead, just give the guy a +4 bonus to damage against Undead (like Rangers can get).</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1489099, member: 6562"] Some of these abilities break very basic d20 rules. - Disrupt Undead -- so basically, the best strategy is to lock this guy in a cage (so the undead can't get at him) and parrade him around? Or to polymorph him into a tiny animal, or render him Invisible, and have him just hide until they're all dead? This is such a broken power. - You didn't post what Searing Strike is, so I can't comment. - Beacon is also totally broken. It might be okay to have some sort of holy fire shield (which acts as a Daylight spell centered on you, protects you from negative energy, and deals 2d6 Holy damage to anyone striking you in melee). - Undead are usually NPCs, and thus the whole Curse thing isn't that big a deal. How often to you see PCs casting that spell? The whole point of the spell is to annoy PCs even after they kill the bad guys. It just doesn't seem to fit the flavor of the class, either -- "You may live on to haunt the night, but you will have a -4 Charisma until you see a Dark Cleric! Mua-ha-ha-ha!" - Undead are immune to crits because they don't get bonus HP from Con. That's the game-mechanical balance reason. (The flavor that it's due to a lack of anatomy is NOT the core reason.) Don't break this rule. Instead, just give the guy a +4 bonus to damage against Undead (like Rangers can get). -- N [/QUOTE]
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Cleanser, Hunter of the night!
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