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Cleanser, Hunter of the night!
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<blockquote data-quote="Ferret" data-source="post: 1489332" data-attributes="member: 4052"><p>--Searing Strike (Su): Whether through hatred or purity you can strike undead with your weapon, you can do 1d8 points of damage per class level (up to 5d8 points), you can only use this once per day but are allowed to spread out the damage between multiple targets.</p><p></p><p>A lot of the abilities used to just be plain Spell like abilities, but I orignally neglected to say how many per day, so I jazzed most of them up. </p><p></p><p>How about Having it deal 1d4 damage On concentration, for hours=class level, after wards you get fatigued. I also like idea of holy fire shield. </p><p></p><p>The bestow curse effect could do -6 to any ability handy against a creature with a Cha DC or lots of attack. It can give a -4 penelty to attack, save ability and skill checks. or stop them acting 50% of the time. Not too bad.</p><p></p><p>I like the idea of criticalable undead, but you right that it isn't right. Although a meager +4 to damge doesn't seem to compensate too well.</p></blockquote><p></p>
[QUOTE="Ferret, post: 1489332, member: 4052"] --Searing Strike (Su): Whether through hatred or purity you can strike undead with your weapon, you can do 1d8 points of damage per class level (up to 5d8 points), you can only use this once per day but are allowed to spread out the damage between multiple targets. A lot of the abilities used to just be plain Spell like abilities, but I orignally neglected to say how many per day, so I jazzed most of them up. How about Having it deal 1d4 damage On concentration, for hours=class level, after wards you get fatigued. I also like idea of holy fire shield. The bestow curse effect could do -6 to any ability handy against a creature with a Cha DC or lots of attack. It can give a -4 penelty to attack, save ability and skill checks. or stop them acting 50% of the time. Not too bad. I like the idea of criticalable undead, but you right that it isn't right. Although a meager +4 to damge doesn't seem to compensate too well. [/QUOTE]
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