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Clearing the air about PCGen Data Files
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<blockquote data-quote="soulcatcher" data-source="post: 1180466" data-attributes="member: 5940"><p><strong>GMGen perspective on the lst file dispute</strong></p><p></p><p>ok, here is the deal - and this is my personal opinion as the maintainer of GMGen. It does not represent the rest of the PCGen BoD, or the pcgen project.</p><p></p><p>What Twin Rose wants to do (as far as I can tell) is take the <u>output</u> of pcgen (which is the user's data, not ours), and allow people to import their already created characters in to Twin Rose. This is a good thing, as is it is respectful of PCGen, the community, and creates interoperability.</p><p></p><p>That being said, what some projects want to do is abhorrent to an open project. They want to take the hard work of individuals who desired to make something free and open - and make money off of it, without contributing to the people who <u>DID</u> the work. Sure, it's derivative. But there are still countless hours of effort put in to coding the lst files, and testing them. The only thing the people who do this ask for in return is effort to make open role playing projects better. </p><p></p><p>So, I have also heard that there has been complaints that GMGen uses the data sets of PCGen. If I do it, why can't others do it. The simple answer is that I am not a vulture, I do not try to make money on other people's work. Never mind that GMGen is an official PCGen project, that is not the necessary hurdle to cross. GMGen is an open source application, made available to the world for free, with complete source code access. I do not steal the data sets these people contibute, I enhance them with furthur open code. Code I might add that any other open project can use. I am confident that any project that used the GPL, LGPL or even the Berkeley license would recieve the blessings as I have of the user base and the BoD (remember, not speaking FOR the rest of the BoD, opining on what they would do).</p><p></p><p>Devon Jones</p><p>GMGen Regent</p><p>PCGen BoD</p></blockquote><p></p>
[QUOTE="soulcatcher, post: 1180466, member: 5940"] [b]GMGen perspective on the lst file dispute[/b] ok, here is the deal - and this is my personal opinion as the maintainer of GMGen. It does not represent the rest of the PCGen BoD, or the pcgen project. What Twin Rose wants to do (as far as I can tell) is take the [U]output[/U] of pcgen (which is the user's data, not ours), and allow people to import their already created characters in to Twin Rose. This is a good thing, as is it is respectful of PCGen, the community, and creates interoperability. That being said, what some projects want to do is abhorrent to an open project. They want to take the hard work of individuals who desired to make something free and open - and make money off of it, without contributing to the people who [U]DID[/U] the work. Sure, it's derivative. But there are still countless hours of effort put in to coding the lst files, and testing them. The only thing the people who do this ask for in return is effort to make open role playing projects better. So, I have also heard that there has been complaints that GMGen uses the data sets of PCGen. If I do it, why can't others do it. The simple answer is that I am not a vulture, I do not try to make money on other people's work. Never mind that GMGen is an official PCGen project, that is not the necessary hurdle to cross. GMGen is an open source application, made available to the world for free, with complete source code access. I do not steal the data sets these people contibute, I enhance them with furthur open code. Code I might add that any other open project can use. I am confident that any project that used the GPL, LGPL or even the Berkeley license would recieve the blessings as I have of the user base and the BoD (remember, not speaking FOR the rest of the BoD, opining on what they would do). Devon Jones GMGen Regent PCGen BoD [/QUOTE]
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