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Clearing the air about PCGen Data Files
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<blockquote data-quote="dvvega" data-source="post: 1181255" data-attributes="member: 524"><p>The most obvious reason why d20XML couldn't come to an agreement is that there are two schools of thought about XML files for d20.</p><p></p><p>1) Store final data only</p><p>Store your character as it will appear on the printed sheet. Nothing more. Don't take into account the modifiers, or statistics that make up that character.</p><p></p><p>2) Store the data methods</p><p>Store the character in a way that allows you to take that file and generate that character with ANY program that understands the XML structure defined.</p><p></p><p>Both methods have their PROs and CONs. </p><p></p><p>(1) wins if all programs will ever do is to display your character on-screen</p><p>PRO: simple transferrable character information</p><p>CON: who really wants just a character display program?</p><p></p><p>(2) wins if you want the programs to take your character and manipulate its stats/abilities accurately.</p><p>PRO: anyone can pick up the file and mimic d20 rules enough to handle that specific character.</p><p>CON: the format MUST be clever enough to explain the d20 rules involved in the calculations so that you don't have to program a lot of logic except to read the XML file and understand it.</p><p></p><p>What Twin Rose and PCGen are discussing (if my understanding is correct) is (1). Data that is transferrable between their respective programs. No one will be able to pick up a character file from Twin Rose and understand the d20 ruleset behind that character.</p></blockquote><p></p>
[QUOTE="dvvega, post: 1181255, member: 524"] The most obvious reason why d20XML couldn't come to an agreement is that there are two schools of thought about XML files for d20. 1) Store final data only Store your character as it will appear on the printed sheet. Nothing more. Don't take into account the modifiers, or statistics that make up that character. 2) Store the data methods Store the character in a way that allows you to take that file and generate that character with ANY program that understands the XML structure defined. Both methods have their PROs and CONs. (1) wins if all programs will ever do is to display your character on-screen PRO: simple transferrable character information CON: who really wants just a character display program? (2) wins if you want the programs to take your character and manipulate its stats/abilities accurately. PRO: anyone can pick up the file and mimic d20 rules enough to handle that specific character. CON: the format MUST be clever enough to explain the d20 rules involved in the calculations so that you don't have to program a lot of logic except to read the XML file and understand it. What Twin Rose and PCGen are discussing (if my understanding is correct) is (1). Data that is transferrable between their respective programs. No one will be able to pick up a character file from Twin Rose and understand the d20 ruleset behind that character. [/QUOTE]
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