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Clearwater Crusaders - Characters
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<blockquote data-quote="Eccles" data-source="post: 688271" data-attributes="member: 5675"><p>Miles Killian O'Kayne is an assassin. He has been instructed by his masters to keep an eye on the party, as they're too damn dangerous to be left to their own devices. I'm still trying to decide whether I'm going to give him instructions to kill another party member. He'd probably do it without any qualms, so I don't think I will for the time being!</p><p></p><p>(He's gone up a level since I did these stats, and has gained another rogue level).</p><p></p><p>Miles: Male Human, Rog4/Rgr1/Ftr2; Medium Humanoid ; HD 4D6+8 (Rogue), 1d10+2 (Ranger), 4D10+8 (Fighter); hp 53; Init + 8; Spd 20 (encumbered); AC 16; Atk +7/+2 base melee, +10/+5 base ranged; +10/+10/+5 (1d6+1/1D6, Duel Masterwork Shortswords); +10/+5 (1d8+2, Mighty Composite Longbow +2); SQ: Sneak Attack +2D6, Uncanny Dodge, Evasion, Favoured Enemy (Human); AL LE; SV Fort + 8, Ref + 8, Will + 4; STR 13, DEX 18, CON 14, INT 15, WIS 12, CHA 10.</p><p></p><p>Possessions:</p><p>Weapons: Shortsword, Masterwork (x2); Mighty Composite Longbow +2; 40 arrows; Dagger</p><p>Armor: Psionic Leather +2, Slow Fall and Swim abilities.</p><p>Goods: Backpack; Bedroll; Traveler's outfit; Blanket, winter; Wineskin; Scroll Case; Chalk; Crowbar; Flint & Steel; Grappling Hook; Rope (silk); Pen; 1 oz Ink; Paper; Masterwork Bandoleer; Masterwork Potion Belt; Belt Pouch; Sack; 6 Torches; Masterwork Thieves' Tools</p><p>Magic: Ring of Sustenance</p><p></p><p>Skills: </p><p>Climb +5, Disable Device +5, Disguise +4, Escape Artist +3, Heal +3, Hide +8, Intimidate +2, Jump +5, Listen +6, Move Silently +8, Open Lock +4, Ride +5, Search +7, Spot +7, Swim +5, Tumble +7, Use Rope +3, Wilderness Lore +4</p><p></p><p>Feats: </p><p>Dodge, Improved Initiative, Iron Will, Quick Draw, Weapon Finesse (Short Sword), Weapon Focus (Short Sword)</p></blockquote><p></p>
[QUOTE="Eccles, post: 688271, member: 5675"] Miles Killian O'Kayne is an assassin. He has been instructed by his masters to keep an eye on the party, as they're too damn dangerous to be left to their own devices. I'm still trying to decide whether I'm going to give him instructions to kill another party member. He'd probably do it without any qualms, so I don't think I will for the time being! (He's gone up a level since I did these stats, and has gained another rogue level). Miles: Male Human, Rog4/Rgr1/Ftr2; Medium Humanoid ; HD 4D6+8 (Rogue), 1d10+2 (Ranger), 4D10+8 (Fighter); hp 53; Init + 8; Spd 20 (encumbered); AC 16; Atk +7/+2 base melee, +10/+5 base ranged; +10/+10/+5 (1d6+1/1D6, Duel Masterwork Shortswords); +10/+5 (1d8+2, Mighty Composite Longbow +2); SQ: Sneak Attack +2D6, Uncanny Dodge, Evasion, Favoured Enemy (Human); AL LE; SV Fort + 8, Ref + 8, Will + 4; STR 13, DEX 18, CON 14, INT 15, WIS 12, CHA 10. Possessions: Weapons: Shortsword, Masterwork (x2); Mighty Composite Longbow +2; 40 arrows; Dagger Armor: Psionic Leather +2, Slow Fall and Swim abilities. Goods: Backpack; Bedroll; Traveler's outfit; Blanket, winter; Wineskin; Scroll Case; Chalk; Crowbar; Flint & Steel; Grappling Hook; Rope (silk); Pen; 1 oz Ink; Paper; Masterwork Bandoleer; Masterwork Potion Belt; Belt Pouch; Sack; 6 Torches; Masterwork Thieves' Tools Magic: Ring of Sustenance Skills: Climb +5, Disable Device +5, Disguise +4, Escape Artist +3, Heal +3, Hide +8, Intimidate +2, Jump +5, Listen +6, Move Silently +8, Open Lock +4, Ride +5, Search +7, Spot +7, Swim +5, Tumble +7, Use Rope +3, Wilderness Lore +4 Feats: Dodge, Improved Initiative, Iron Will, Quick Draw, Weapon Finesse (Short Sword), Weapon Focus (Short Sword) [/QUOTE]
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