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Clearwater Crusaders - Characters
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<blockquote data-quote="Eccles" data-source="post: 688284" data-attributes="member: 5675"><p>Rand Stormseeker is one of only 3 characters (Braddoc and Stedd being the other two) to have survived from first level. In Rand's case, this is quite a miracle as he spent some time travelling around as a werewolf, and tried (rather hard at one point) to kill the rest of the party. He hopes to take a level of ranger at some point to become a better combatant.</p><p></p><p>In combat, he tends to cast Haste and Expeditious Retreat as soon as possible, giving him incredible mobility as he flashes around the fights trying to find the best path to fire a lightning bolt.</p><p></p><p>Rand: Male Human Sor7; Medium Humanoid ; HD 7d4+14 (Sorceror) ; hp 36; Init +0; Spd 30; AC 12; Atk + 3 base melee, + 3 base ranged; +4 (1d6, 1 end of quarterstaff); +4 (1d8+1, Crossbow +1); SA: Summon Familiar; AL CG; SV Fort + 4, Ref + 2, Will + 6; STR 11, DEX 11, CON 15, INT 14, WIS 12, CHA 16.</p><p></p><p>Possessions:</p><p>Weapons: Masterwork Quarterstaff; Dagger; Matching Silvered Handaxes; +1 Crossbow</p><p>Goods: Backpack; Bedroll; Traveler's outfit; Blanket, winter; Waterskin.</p><p>Magic: Potion (Jump); Ring of Protection +1; Wand of Lightning (5th leve); Gloves of Swimming & Climbing; Amulet of Natural Armour +1; Owl Familiar; Scroll (Cat's Grace); Scroll (Dispel Magic) (x2); Scroll (Melf's Acid Arrow) (x2); Scroll (Tongues); Scroll (Spider Climb); Wand of Shocking Grasp.</p><p></p><p>Skills: </p><p>Alchemy +6, Concentration +7, Knowledge (Arcana) +10, Knowledge (History) +2, Knowledge (Lycanthropy) +3, Move Silently +3, Profession (Farmer) +4, Spellcraft +7, Wilderness Lore +1</p><p></p><p>Feats: </p><p>Empower Spell, Enlarge Spell, Extend Spell, Quick Draw</p><p></p><p>Spells: (6, 7, 7, 5)</p><p>0 Level: Daze, Detect Magic, Detect Poison, Disrupt Undead, Light, Prestidigitation, Read Magic</p><p>1st Level: Burning Hands, Expeditious Retreat, Lesser Electric Orb, Mage Armour, Shocking Grasp</p><p>2nd Level: False Live, Invisibility, Owl's Wisdom</p><p>3rd Level: Haste, Lightning Bolt</p></blockquote><p></p>
[QUOTE="Eccles, post: 688284, member: 5675"] Rand Stormseeker is one of only 3 characters (Braddoc and Stedd being the other two) to have survived from first level. In Rand's case, this is quite a miracle as he spent some time travelling around as a werewolf, and tried (rather hard at one point) to kill the rest of the party. He hopes to take a level of ranger at some point to become a better combatant. In combat, he tends to cast Haste and Expeditious Retreat as soon as possible, giving him incredible mobility as he flashes around the fights trying to find the best path to fire a lightning bolt. Rand: Male Human Sor7; Medium Humanoid ; HD 7d4+14 (Sorceror) ; hp 36; Init +0; Spd 30; AC 12; Atk + 3 base melee, + 3 base ranged; +4 (1d6, 1 end of quarterstaff); +4 (1d8+1, Crossbow +1); SA: Summon Familiar; AL CG; SV Fort + 4, Ref + 2, Will + 6; STR 11, DEX 11, CON 15, INT 14, WIS 12, CHA 16. Possessions: Weapons: Masterwork Quarterstaff; Dagger; Matching Silvered Handaxes; +1 Crossbow Goods: Backpack; Bedroll; Traveler's outfit; Blanket, winter; Waterskin. Magic: Potion (Jump); Ring of Protection +1; Wand of Lightning (5th leve); Gloves of Swimming & Climbing; Amulet of Natural Armour +1; Owl Familiar; Scroll (Cat's Grace); Scroll (Dispel Magic) (x2); Scroll (Melf's Acid Arrow) (x2); Scroll (Tongues); Scroll (Spider Climb); Wand of Shocking Grasp. Skills: Alchemy +6, Concentration +7, Knowledge (Arcana) +10, Knowledge (History) +2, Knowledge (Lycanthropy) +3, Move Silently +3, Profession (Farmer) +4, Spellcraft +7, Wilderness Lore +1 Feats: Empower Spell, Enlarge Spell, Extend Spell, Quick Draw Spells: (6, 7, 7, 5) 0 Level: Daze, Detect Magic, Detect Poison, Disrupt Undead, Light, Prestidigitation, Read Magic 1st Level: Burning Hands, Expeditious Retreat, Lesser Electric Orb, Mage Armour, Shocking Grasp 2nd Level: False Live, Invisibility, Owl's Wisdom 3rd Level: Haste, Lightning Bolt [/QUOTE]
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