Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Story Hour
Clearwater Crusaders - City of the Spider Queen (Updated 17th June)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eccles" data-source="post: 1498987" data-attributes="member: 5675"><p>Instantly back in the pich-black Underdark, the group adjusted their <em>Goggles of Night</em>, whilst Aeron and Yvgeny moaned softly at their re-insertion into the negative-energy strengthened area. Then, silence spells were cast.</p><p></p><p>The group had spent some time in Calimport bickering about what their best route was, and had decided that they would cast silence spells and fly to avoid the yrthaks and re-enter the tunnels. </p><p></p><p>Unfortunately, they had forgotten how short a distance they could see underground, and could not locate the walls.</p><p></p><p>Aeron's <em>Find the Path</em> spell was being refused him by an irritable Mystra, and they swiftly worked out that they didn't have enough <em>fly</em> spells available to them. So they took their best guess, and started walking.</p><p></p><p>It took a long time, but they eventually located a tunnel out of the cave, and headed along it, figuring that it must be the right one. (Thankfully, it was).</p><p></p><p>---</p><p></p><p>Days of uneventful travel passed, as the group trudged back along a darkened tunnel, before they eventually reached the junction, and turned right, following the instructions on their map which led to the mysterious place named "Lich's Mire".</p><p></p><p>On one night, Aeron felt a strange tingling at the back of his neck, and directed the attention of his fellows at a point in space near the ceiling. He was confident that something was wrong, and after squinting at it for a few moments, Halbrinn agreed.</p><p></p><p>"So what do we do about it?" Someone asked.</p><p></p><p>The group looked at one another.</p><p></p><p>"Does anyone have a dispel magic ready?"</p><p>"No"</p><p>"No"</p><p>"No"</p><p>"Yes. Lots, actually."</p><p>"Should we use one?"</p><p>"What for? It's only a scrying sensor. What's the worst that could happen?"</p><p>"So it's agreed then? We ignore it?"</p><p></p><p>So they ignored it.</p><p></p><p>Aeron and Halbrinn unpacked their tents, and everyone else climbed into bedrolls, apart from the first two on watch.</p><p></p><p>A couple of hours later, most of the group were fully rested, thanks to their many <em>Rings of Sustenance</em>, and so the watchgroups increased dramatically. Only Halbrinn and Yvgeny were left resting.</p><p></p><p>However attentive the watchmen were, however, they were not able to watch through the solid rock of the walls, which is where they were suddenly assaulted from. Two titanic, slate grey armoured behemoths smashed into the tunnel, one chomping up through the floor and straight into Halbrinn's leg (which thoroughly broke the poor halfling's concentration), and a second which leapt out through the wall at head height, and slammed into Rand in a spate of biting, clawing, bestial savagery.</p><p></p><p>Rand almost fell beneath the creature's onslaught, and many of the adventurers were too slow to react to the bites and gouges from the beasts.</p><p></p><p>Miles and Stedd rained blows on the first armoured creature, hurting it, but far from driving it off.</p><p></p><p>The Halbrinn tried to cast a spell, but in doing so failed to move out from under the collapsed ruins of his tent. Casting spells whilst still practically in the maw of a feral beast, he learned, was a bad idea. It bit him heavily for his troubles, completely breaking his concentration and disrupting his complex spell.</p><p></p><p>The others looked at the tent, and could see that something was amiss, but were reluctant to do anything about it.</p><p></p><p>"Shall I <em>Flame Strike</em> it?" Aeron asked his comrades.</p><p>"What's to strike? You might hit Halbrinn!"</p><p>"Noooooo!" came the faint wail from beneath the tent.</p><p></p><p>Bitten once again, Rand moved away from one creature, and flexed his will, causing Halbrinn's tent to be ripped up and thrown to the ceiling. Aeron and Yvgeny pounced in and bashed at the snout of the beast, whilst Stedd's powerful fists finally left a mark on the first land-shark, dazing it completely and leaving its hindquarters open for Miles' maddened sword-slashes. The creature, still stunned, slumped to the floor, dead.</p><p></p><p>The other beast began climbing back down its tunnel, pausing only to bite out at Halbrinn again as he tried to fling a death-spell at the creature. Halbrinn nearly fainted from the pain and surprise, but hung on just long enough to see the creature disappear behind falling rubble.</p><p></p><p>---</p><p></p><p>The group tidied up the remains of their campsite, and Aeron cast <em>Make Whole</em> on the shattered tent for probably the third time. Then he turned to trying to repair the damage to the two arcane spellcasters. He began with a mighty <em>Heal</em> spell which should have completely repaired all of Halbrinn's grievous injuries.</p><p></p><p>The prayer was deformed by the negative energies around them, and all Aeron's mystical understandings failed him, as he was unable to control the aether, and saw his spell fail completely.</p><p></p><p>He tried again with a lesser magic. This also failed. Again and again he poured healing magics into Halbrinn, exhausting himself in the process, but to hardly any avail. Some of his spells were successful, but many failed hopelessly, even some of the spells he had been casting since he first entered holy orders.</p><p></p><p>Yvgeny's efforts were no better.</p><p></p><p>"We're doomed," moaned Stedd, despondently.</p><p></p><p>---</p><p></p><p>{DM's note - in the negative energy area, positive spells must be accompanied by a Spellcraft roll. Neither Yvgeny (a priest/monk), or Aeron (a 12th level cleric of Mystra, the goddess of magic) have more than 4 ranks in spellcraft. Healing just became very, very precious…}</p><p></p><p><em>Next: The Crusaders reach Lich's Mire, and fail miserably to prepare for the lich they expect to encounter there!</em></p></blockquote><p></p>
[QUOTE="Eccles, post: 1498987, member: 5675"] Instantly back in the pich-black Underdark, the group adjusted their [I]Goggles of Night[/I], whilst Aeron and Yvgeny moaned softly at their re-insertion into the negative-energy strengthened area. Then, silence spells were cast. The group had spent some time in Calimport bickering about what their best route was, and had decided that they would cast silence spells and fly to avoid the yrthaks and re-enter the tunnels. Unfortunately, they had forgotten how short a distance they could see underground, and could not locate the walls. Aeron's [I]Find the Path[/I] spell was being refused him by an irritable Mystra, and they swiftly worked out that they didn't have enough [I]fly[/I] spells available to them. So they took their best guess, and started walking. It took a long time, but they eventually located a tunnel out of the cave, and headed along it, figuring that it must be the right one. (Thankfully, it was). --- Days of uneventful travel passed, as the group trudged back along a darkened tunnel, before they eventually reached the junction, and turned right, following the instructions on their map which led to the mysterious place named "Lich's Mire". On one night, Aeron felt a strange tingling at the back of his neck, and directed the attention of his fellows at a point in space near the ceiling. He was confident that something was wrong, and after squinting at it for a few moments, Halbrinn agreed. "So what do we do about it?" Someone asked. The group looked at one another. "Does anyone have a dispel magic ready?" "No" "No" "No" "Yes. Lots, actually." "Should we use one?" "What for? It's only a scrying sensor. What's the worst that could happen?" "So it's agreed then? We ignore it?" So they ignored it. Aeron and Halbrinn unpacked their tents, and everyone else climbed into bedrolls, apart from the first two on watch. A couple of hours later, most of the group were fully rested, thanks to their many [I]Rings of Sustenance[/I], and so the watchgroups increased dramatically. Only Halbrinn and Yvgeny were left resting. However attentive the watchmen were, however, they were not able to watch through the solid rock of the walls, which is where they were suddenly assaulted from. Two titanic, slate grey armoured behemoths smashed into the tunnel, one chomping up through the floor and straight into Halbrinn's leg (which thoroughly broke the poor halfling's concentration), and a second which leapt out through the wall at head height, and slammed into Rand in a spate of biting, clawing, bestial savagery. Rand almost fell beneath the creature's onslaught, and many of the adventurers were too slow to react to the bites and gouges from the beasts. Miles and Stedd rained blows on the first armoured creature, hurting it, but far from driving it off. The Halbrinn tried to cast a spell, but in doing so failed to move out from under the collapsed ruins of his tent. Casting spells whilst still practically in the maw of a feral beast, he learned, was a bad idea. It bit him heavily for his troubles, completely breaking his concentration and disrupting his complex spell. The others looked at the tent, and could see that something was amiss, but were reluctant to do anything about it. "Shall I [I]Flame Strike[/I] it?" Aeron asked his comrades. "What's to strike? You might hit Halbrinn!" "Noooooo!" came the faint wail from beneath the tent. Bitten once again, Rand moved away from one creature, and flexed his will, causing Halbrinn's tent to be ripped up and thrown to the ceiling. Aeron and Yvgeny pounced in and bashed at the snout of the beast, whilst Stedd's powerful fists finally left a mark on the first land-shark, dazing it completely and leaving its hindquarters open for Miles' maddened sword-slashes. The creature, still stunned, slumped to the floor, dead. The other beast began climbing back down its tunnel, pausing only to bite out at Halbrinn again as he tried to fling a death-spell at the creature. Halbrinn nearly fainted from the pain and surprise, but hung on just long enough to see the creature disappear behind falling rubble. --- The group tidied up the remains of their campsite, and Aeron cast [I]Make Whole[/I] on the shattered tent for probably the third time. Then he turned to trying to repair the damage to the two arcane spellcasters. He began with a mighty [I]Heal[/I] spell which should have completely repaired all of Halbrinn's grievous injuries. The prayer was deformed by the negative energies around them, and all Aeron's mystical understandings failed him, as he was unable to control the aether, and saw his spell fail completely. He tried again with a lesser magic. This also failed. Again and again he poured healing magics into Halbrinn, exhausting himself in the process, but to hardly any avail. Some of his spells were successful, but many failed hopelessly, even some of the spells he had been casting since he first entered holy orders. Yvgeny's efforts were no better. "We're doomed," moaned Stedd, despondently. --- {DM's note - in the negative energy area, positive spells must be accompanied by a Spellcraft roll. Neither Yvgeny (a priest/monk), or Aeron (a 12th level cleric of Mystra, the goddess of magic) have more than 4 ranks in spellcraft. Healing just became very, very precious…} [I]Next: The Crusaders reach Lich's Mire, and fail miserably to prepare for the lich they expect to encounter there![/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Clearwater Crusaders - City of the Spider Queen (Updated 17th June)
Top