Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Story Hour
Clearwater Crusaders - City of the Spider Queen (Updated 17th June)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eccles" data-source="post: 1508631" data-attributes="member: 5675"><p>Whilst Yvgeny and Rand stripped the shattered and blasted body of the barbarian, Stedd leaned heavily against the wall and concentrated hard. He forced himself to ignore his bruised and battered body, willing his muscles back into their shape. Only by dint of exteme concentration and knowing his own physique perfectly could he do this, but eventually the gaping wound in Stedd's torso was held closed by the tension in his own muscles, and healing was sped dramatically.</p><p></p><p>For Aeron, however, things were not so easy.</p><p></p><p>He had prayed that morning for a special enchantment which would dramatically increase his ability to concentrate on the spell he wanted, and to twist it in the manner he desired.</p><p></p><p>Casting this first, he was confident in his ability to heal the remainder of the group, yet still something evaded him. </p><p></p><p>His first brash attempt to wipe away all of Rand's cohort's wounds in a single healing gesture went far adrift, and failed miserably. His second and third attempt, both using powerful spells of healing also failed. </p><p></p><p>As the rest of the group fretted about whether they would be able to recover from the fight, Aeron finally managed to adjust to the negative energies, and healed the cohort and Stedd somewhat. Recovered, the group decided to proceed with their exploration.</p><p></p><p>---</p><p></p><p>To the south lay an enormous body, turned entirely to stone. It nearly blocked the whole passage out. Looking more closely at it, Halbrinn realised that this was the body of a giant, turned entirely to stone!</p><p></p><p>Looping around to check the last of the cavern before leaving Lich's Mire, the group changed their order of march. The fighting Crusaders were still too badly wounded to continue at the front, and so the group swapped to a peculiar order of clerics, followed by spellcasters, followed in turn by the warriors.</p><p></p><p>This was something of a relief as, bickering amongst themselves, the group rounded a corner only to be blasted by the intense mental energies of the creature which had been hiding there half-expecting them to go away without discovering its ill-hidden lair.</p><p></p><p>The first mental blast was followed immediately by a second, which together put Rand's cohort and (ironically) both mages on the floor. The cleric, monk and cleric/monk were made of sterner stuff, and leapt to the attack. The unfortunate mind flayer (which had caused Stedd severe palpitations as they rounded the corner to come into view of it) was almost immediately stunned, and was never given a chance to <em>Plane Shift</em> away from the adventurers before the butchered it resoundingly.</p><p></p><p>---</p><p></p><p>Various items were taken from the illithid's rubbery body, and several gems and items of jewellery were levitated out of a slimy, salty pool using Rand's <em>telekinesis</em> spell. </p><p></p><p>Halbrinn, meanwhile, became fascinated by a collection of sticks, stones and bones, all of which had been carved to form an intricate structure, and which was mildly enchanted in some way he could not fathom. Taking out a quill and some parchment, he drew several sketches of how the thing was put together, and then knocked it down, sweeping it into a bag for later study.</p><p></p><p>Then, the group tried to decide what to do next.</p><p></p><p>"We're pretty badly hurt. Should we go and rest for a while?" Stedd, as usual was the party pessimist, keen to ensure that they were not hurt.</p><p></p><p>"Nah." Halbrinn and Rand were both keen to move on and get closer to Maermydra, and so it was left to the clerics.</p><p></p><p>"We could go back and have a rest, you know." Yvgeny was trying to ensure that things didn't get out of hand.</p><p></p><p>"Nope." Rand suddenly sounded certain. "That cave's only got one way out."</p><p>"Which makes it defensible."</p><p>"And non-escapable. It's incredibly dangerous there."</p><p>"Dangerous? What about Miles?"</p><p>"Oh, he'll catch up. After he's woken up, anyway."</p><p></p><p>The group squeezed past the statue of the crawling giant, and headed down a fissure in the rock, continuing towards Maermydra.</p><p></p><p>{Next: Nearly caught up now! One more titanic struggle, and we'll let the heroes rest until Friday!}</p></blockquote><p></p>
[QUOTE="Eccles, post: 1508631, member: 5675"] Whilst Yvgeny and Rand stripped the shattered and blasted body of the barbarian, Stedd leaned heavily against the wall and concentrated hard. He forced himself to ignore his bruised and battered body, willing his muscles back into their shape. Only by dint of exteme concentration and knowing his own physique perfectly could he do this, but eventually the gaping wound in Stedd's torso was held closed by the tension in his own muscles, and healing was sped dramatically. For Aeron, however, things were not so easy. He had prayed that morning for a special enchantment which would dramatically increase his ability to concentrate on the spell he wanted, and to twist it in the manner he desired. Casting this first, he was confident in his ability to heal the remainder of the group, yet still something evaded him. His first brash attempt to wipe away all of Rand's cohort's wounds in a single healing gesture went far adrift, and failed miserably. His second and third attempt, both using powerful spells of healing also failed. As the rest of the group fretted about whether they would be able to recover from the fight, Aeron finally managed to adjust to the negative energies, and healed the cohort and Stedd somewhat. Recovered, the group decided to proceed with their exploration. --- To the south lay an enormous body, turned entirely to stone. It nearly blocked the whole passage out. Looking more closely at it, Halbrinn realised that this was the body of a giant, turned entirely to stone! Looping around to check the last of the cavern before leaving Lich's Mire, the group changed their order of march. The fighting Crusaders were still too badly wounded to continue at the front, and so the group swapped to a peculiar order of clerics, followed by spellcasters, followed in turn by the warriors. This was something of a relief as, bickering amongst themselves, the group rounded a corner only to be blasted by the intense mental energies of the creature which had been hiding there half-expecting them to go away without discovering its ill-hidden lair. The first mental blast was followed immediately by a second, which together put Rand's cohort and (ironically) both mages on the floor. The cleric, monk and cleric/monk were made of sterner stuff, and leapt to the attack. The unfortunate mind flayer (which had caused Stedd severe palpitations as they rounded the corner to come into view of it) was almost immediately stunned, and was never given a chance to [I]Plane Shift[/I] away from the adventurers before the butchered it resoundingly. --- Various items were taken from the illithid's rubbery body, and several gems and items of jewellery were levitated out of a slimy, salty pool using Rand's [I]telekinesis[/I] spell. Halbrinn, meanwhile, became fascinated by a collection of sticks, stones and bones, all of which had been carved to form an intricate structure, and which was mildly enchanted in some way he could not fathom. Taking out a quill and some parchment, he drew several sketches of how the thing was put together, and then knocked it down, sweeping it into a bag for later study. Then, the group tried to decide what to do next. "We're pretty badly hurt. Should we go and rest for a while?" Stedd, as usual was the party pessimist, keen to ensure that they were not hurt. "Nah." Halbrinn and Rand were both keen to move on and get closer to Maermydra, and so it was left to the clerics. "We could go back and have a rest, you know." Yvgeny was trying to ensure that things didn't get out of hand. "Nope." Rand suddenly sounded certain. "That cave's only got one way out." "Which makes it defensible." "And non-escapable. It's incredibly dangerous there." "Dangerous? What about Miles?" "Oh, he'll catch up. After he's woken up, anyway." The group squeezed past the statue of the crawling giant, and headed down a fissure in the rock, continuing towards Maermydra. {Next: Nearly caught up now! One more titanic struggle, and we'll let the heroes rest until Friday!} [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Clearwater Crusaders - City of the Spider Queen (Updated 17th June)
Top