Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Story Hour
Clearwater Crusaders - City of the Spider Queen (Updated 17th June)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eccles" data-source="post: 944307" data-attributes="member: 5675"><p><strong>A notice seen in Dagger Falls</strong></p><p></p><p>I came up with this for my players. In a high-magic world like the Realms, this sort of service <em>must</em> exist!</p><p></p><p><strong>Tobias Mench & Sons</strong></p><p>Thanks to an arrangement recently brokered with the Temple of Shaundakul, Mench & Sons are proud to announce that they are now able to provide a superior service for the recovery and reconstitution of the deceased, but very much still vital, adventuring community. </p><p></p><p>With the payment of a modest sum of gold, the adventurer receives a “Mench Medallion” (now also available as a pin, or a host of other attractive designs – see our brochure), a unique item keyed to our permanently manned Headquarters in Waterdeep. </p><p></p><p>In the event that the wearer of the Medallion’s spirit ever leaves this realm, the Medallion signals our Headquarters, and one of our trained operatives will then hasten to locate, and then recover, the deceased’s body, and such of their equipment as can be located. Recovery can be achieved in less than half a minute at optimum performance! Once recovered, the body will be brought to the temple, where a trained priest will cast the resurrection and/or healing spells of your choice upon the departed. </p><p></p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Memorial Package:</p><p>For years, Tobias Mench has been acting as undertaker and legal guardian for the estates of the Adventurers of Waterdeep. With the help of his sons, Tobias has been able to branch out, and now offers his services as legal Executor to you, the adventurer at large, ensuring that your wishes are complied with after you have gone to your final rest.</p><p>Memorial Service (at the temple of your choice): 50-500gp</p><p>Preparation of Will: 100gp</p><p>Handling of Estate: 200gp plus your specific instructions.</p><p>(Clients wishing items to be recovered are advised to look towards our excellent “Adventurer” series of products) </p><p></p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Adventurer Series “Orchunter” package:</p><p></p><p>A basic, yet personal service. Within moments of your heart stopping, Mench and Sons will be aware, thanks to their unique "Mench Medallions". Agents will scry for the medalion and your remains, and once they have been located a trained recovery team will be dispatched by teleport to obtain the remains. These will then be taken immediately to our project-sponsored temple in Waterdeep where you will be brought back to life in a tasteful, yet discrete, ceremony. Necklace of Contingent Alarm: 8,250gp </p><p>Scrying (process takes 1 hour): 280gp </p><p>Teleport (to location of body): 450gp </p><p>Teleport (to temple): 450gp </p><p>Raise Dead: 950gp </p><p>TOTAL DOWNPAYMENT</p><p>(including 8.4% maintenance fee): 11,250gp </p><p>Upgrades: </p><p>Heal spell: +660gp (payable upon resurrection) </p><p>Change to Pin of Contingent Alarm: +7,425gp (includes a 10% maintenance fee) </p><p>Teleportation effect to return to location of recovery: +450gp (payable upon resurrection) </p><p></p><p>(Owing to scrying times required, full recovery of items and extremities cannot be guaranteed). </p><p></p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Adventurer Series “Giantbane” Package:</p><p></p><p>A progression from the "Orchunter" Package, this scheme provides a faster service. The scrying process is effected by one of our senior partners, resulting in your location (and hopeful recovery) within seconds of your vital signs stopping. The resurrection spells used are likewise more powerful, bringing you to a full level of health before you have even had a chance to cool down! Necklace of Contingent Alarm: 8,250gp </p><p>Greater Scrying: 910gp </p><p>Teleport (to location of body): 450gp </p><p>Teleport (to temple): 450gp </p><p>Resurrection: 1,410gp </p><p>TOTAL DOWNPAYMENT</p><p>(including 9% maintenance fee): 12,500gp </p><p>Upgrades: </p><p>Change Teleport to Teleport without Error: +506gp each (includes a 10% maintenance fee) </p><p>Change to Pin of Contingent Alarm: +7,425gp (includes a 10% maintenance fee) </p><p>Teleportation effect to return to location of recovery: +450gp for Teleport, or 910gp for Teleport without Error (payable upon resurrection) </p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Adventurer Series “Wyrmslayer” Deluxe Package:</p><p></p><p>A package for the most discerning adventurer at the very pinnacle of his profession, this excellent selection sees the very highest of priorities been placed upon your corporeal form's recovery. The very instant that the signal is received, a specially trained magical recovery team will be hasted and despatched to your side. The adventurer who chooses the "Wyrmslayer" package will be located and brought without error directly before the High Priest of Shaundakul herself, and the very greatest of re-embodying magics will be employed to return him to his physical form within 15 minutes of the body hitting the floor. Necklace of Contingent Alarm: 8,250gp </p><p>Greater Scrying: 910gp </p><p>Teleport without Error (to location of body): 910gp </p><p>Teleport without Error (to temple): 910gp </p><p>True Resurrection: 6,530gp </p><p>TOTAL DOWNPAYMENT</p><p>(including 5.66% maintenance fee): 18,500gp </p><p>Upgrades: </p><p>Change to Pin of Contingent Alarm: +7,425gp (includes a 10% maintenance fee) </p><p>Teleportation without Error effect to return to location of recovery: 910gp (payable upon resurrection) </p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Gambler Series “Glove” Package:</p><p></p><p>This package is available for the adventurer who does not wish to receive a personal service. The hand-made and enchanted glove or gauntlet will activate as soon as the wearer dies, returning him or her to our Waterdeep headquarters. The target will then be re-animated as soon as the next qualified priest or priestess is available. Leaping Glove (94% effective): 8,250gp </p><p>Raise Dead: 950gp </p><p>TOTAL DOWNPAYMENT</p><p>(including 10% maintenance fee): 10,120gp </p><p>Upgrades: (including 10% maintenance fee) </p><p>Upgrade Raise Dead to Resurrection: +506gp </p><p>Upgrade Raise Dead to True Resurrection: +6,138gp </p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Necklace of Contingent Alarm</p><p>(Warranty void if worn outside the Prime Material Plane or beyond normal limits of Scrying)</p><p>Upon your death, this unique items sends the message of your choice to our recovery agents, and its shape, colouration and pattern permit our agents to locate and recover you as swiftly as your chosen package allows. (Wearing this item counts as the only contingency spell that can be cast on the wearer. If a second contingency spell is cast on the wearer, the magics of the Necklace are rendered inactive for the duration of the later spell’s effect).</p><p>Caster Level: 15th; Prerequisites: Craft Wondrous Item, contingency, sending; Market Price: 8,250 gp; Weight: -. </p><p></p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Leaping Glove</p><p>(Warning: Will not work outside the Prime Material Plane. May be affected by teleportation restrictions. Removal will invalidate sorceries).</p><p>Upon your death, this unique gauntlet or glove is designed to trigger, teleporting your body and equipment (to a maximum of 450lbs) back to our Headquarters, at which point your chosen package of pre-paid restoration magics will be cast. (Wearing this item counts as the only contingency spell that can be cast on the wearer. If a second contingency spell is cast on the wearer, the magics of the Glove are rendered inactive for the duration of the later spell’s effect).</p><p>Caster Level: 15th; Prerequisites: Craft Wondrous Item, contingency, teleport; Market Price: 8,250 gp; Weight: -. </p><p></p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Full recovery of items not guaranteed, although our agents will use their best endeavours to recover any items.</p><p>Destruction, loss or deformity of the Medallion (or glove, pin, or other design) will result in the policy becoming void, in which case, the downpayment will be forfeit.</p><p>Recovery of disintegrated, discorporate, or otherwise non-locatable (by means of magical scrying) body not guaranteed.</p><p>The casting of a “Contingency” spell upon the policyholder invalidates the policy so long as that later spell remains in effect.</p><p>Recovered adventurers who do not wish to return from the Beyond will forfeit their downpayment in full.</p><p>Any additional Teleport spells required owing to operator error will be charged upon recovery. Non-payment will result in the forfeiture of gold or items to the value of the spells expended.</p><p>Teleportation and recovery from active combat carries a 75% hazard gratuity on the cost of the Teleportation effect. (388gp for Teleport, 785gp for Teleport without Error).</p><p></p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>Accept no substitutes! Only Mench & Sons products come with the Mench guarantee of authenticity and reliability. </p><p></p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>And remember. If it isn’t Mench, it isn’t worth mentioning!</p></blockquote><p></p>
[QUOTE="Eccles, post: 944307, member: 5675"] [b]A notice seen in Dagger Falls[/b] I came up with this for my players. In a high-magic world like the Realms, this sort of service [I]must[/I] exist! [B]Tobias Mench & Sons[/B] Thanks to an arrangement recently brokered with the Temple of Shaundakul, Mench & Sons are proud to announce that they are now able to provide a superior service for the recovery and reconstitution of the deceased, but very much still vital, adventuring community. With the payment of a modest sum of gold, the adventurer receives a “Mench Medallion” (now also available as a pin, or a host of other attractive designs – see our brochure), a unique item keyed to our permanently manned Headquarters in Waterdeep. In the event that the wearer of the Medallion’s spirit ever leaves this realm, the Medallion signals our Headquarters, and one of our trained operatives will then hasten to locate, and then recover, the deceased’s body, and such of their equipment as can be located. Recovery can be achieved in less than half a minute at optimum performance! Once recovered, the body will be brought to the temple, where a trained priest will cast the resurrection and/or healing spells of your choice upon the departed. -------------------------------------------------------------------------------- Memorial Package: For years, Tobias Mench has been acting as undertaker and legal guardian for the estates of the Adventurers of Waterdeep. With the help of his sons, Tobias has been able to branch out, and now offers his services as legal Executor to you, the adventurer at large, ensuring that your wishes are complied with after you have gone to your final rest. Memorial Service (at the temple of your choice): 50-500gp Preparation of Will: 100gp Handling of Estate: 200gp plus your specific instructions. (Clients wishing items to be recovered are advised to look towards our excellent “Adventurer” series of products) -------------------------------------------------------------------------------- Adventurer Series “Orchunter” package: A basic, yet personal service. Within moments of your heart stopping, Mench and Sons will be aware, thanks to their unique "Mench Medallions". Agents will scry for the medalion and your remains, and once they have been located a trained recovery team will be dispatched by teleport to obtain the remains. These will then be taken immediately to our project-sponsored temple in Waterdeep where you will be brought back to life in a tasteful, yet discrete, ceremony. Necklace of Contingent Alarm: 8,250gp Scrying (process takes 1 hour): 280gp Teleport (to location of body): 450gp Teleport (to temple): 450gp Raise Dead: 950gp TOTAL DOWNPAYMENT (including 8.4% maintenance fee): 11,250gp Upgrades: Heal spell: +660gp (payable upon resurrection) Change to Pin of Contingent Alarm: +7,425gp (includes a 10% maintenance fee) Teleportation effect to return to location of recovery: +450gp (payable upon resurrection) (Owing to scrying times required, full recovery of items and extremities cannot be guaranteed). -------------------------------------------------------------------------------- Adventurer Series “Giantbane” Package: A progression from the "Orchunter" Package, this scheme provides a faster service. The scrying process is effected by one of our senior partners, resulting in your location (and hopeful recovery) within seconds of your vital signs stopping. The resurrection spells used are likewise more powerful, bringing you to a full level of health before you have even had a chance to cool down! Necklace of Contingent Alarm: 8,250gp Greater Scrying: 910gp Teleport (to location of body): 450gp Teleport (to temple): 450gp Resurrection: 1,410gp TOTAL DOWNPAYMENT (including 9% maintenance fee): 12,500gp Upgrades: Change Teleport to Teleport without Error: +506gp each (includes a 10% maintenance fee) Change to Pin of Contingent Alarm: +7,425gp (includes a 10% maintenance fee) Teleportation effect to return to location of recovery: +450gp for Teleport, or 910gp for Teleport without Error (payable upon resurrection) -------------------------------------------------------------------------------- Adventurer Series “Wyrmslayer” Deluxe Package: A package for the most discerning adventurer at the very pinnacle of his profession, this excellent selection sees the very highest of priorities been placed upon your corporeal form's recovery. The very instant that the signal is received, a specially trained magical recovery team will be hasted and despatched to your side. The adventurer who chooses the "Wyrmslayer" package will be located and brought without error directly before the High Priest of Shaundakul herself, and the very greatest of re-embodying magics will be employed to return him to his physical form within 15 minutes of the body hitting the floor. Necklace of Contingent Alarm: 8,250gp Greater Scrying: 910gp Teleport without Error (to location of body): 910gp Teleport without Error (to temple): 910gp True Resurrection: 6,530gp TOTAL DOWNPAYMENT (including 5.66% maintenance fee): 18,500gp Upgrades: Change to Pin of Contingent Alarm: +7,425gp (includes a 10% maintenance fee) Teleportation without Error effect to return to location of recovery: 910gp (payable upon resurrection) -------------------------------------------------------------------------------- Gambler Series “Glove” Package: This package is available for the adventurer who does not wish to receive a personal service. The hand-made and enchanted glove or gauntlet will activate as soon as the wearer dies, returning him or her to our Waterdeep headquarters. The target will then be re-animated as soon as the next qualified priest or priestess is available. Leaping Glove (94% effective): 8,250gp Raise Dead: 950gp TOTAL DOWNPAYMENT (including 10% maintenance fee): 10,120gp Upgrades: (including 10% maintenance fee) Upgrade Raise Dead to Resurrection: +506gp Upgrade Raise Dead to True Resurrection: +6,138gp -------------------------------------------------------------------------------- Necklace of Contingent Alarm (Warranty void if worn outside the Prime Material Plane or beyond normal limits of Scrying) Upon your death, this unique items sends the message of your choice to our recovery agents, and its shape, colouration and pattern permit our agents to locate and recover you as swiftly as your chosen package allows. (Wearing this item counts as the only contingency spell that can be cast on the wearer. If a second contingency spell is cast on the wearer, the magics of the Necklace are rendered inactive for the duration of the later spell’s effect). Caster Level: 15th; Prerequisites: Craft Wondrous Item, contingency, sending; Market Price: 8,250 gp; Weight: -. -------------------------------------------------------------------------------- Leaping Glove (Warning: Will not work outside the Prime Material Plane. May be affected by teleportation restrictions. Removal will invalidate sorceries). Upon your death, this unique gauntlet or glove is designed to trigger, teleporting your body and equipment (to a maximum of 450lbs) back to our Headquarters, at which point your chosen package of pre-paid restoration magics will be cast. (Wearing this item counts as the only contingency spell that can be cast on the wearer. If a second contingency spell is cast on the wearer, the magics of the Glove are rendered inactive for the duration of the later spell’s effect). Caster Level: 15th; Prerequisites: Craft Wondrous Item, contingency, teleport; Market Price: 8,250 gp; Weight: -. -------------------------------------------------------------------------------- Full recovery of items not guaranteed, although our agents will use their best endeavours to recover any items. Destruction, loss or deformity of the Medallion (or glove, pin, or other design) will result in the policy becoming void, in which case, the downpayment will be forfeit. Recovery of disintegrated, discorporate, or otherwise non-locatable (by means of magical scrying) body not guaranteed. The casting of a “Contingency” spell upon the policyholder invalidates the policy so long as that later spell remains in effect. Recovered adventurers who do not wish to return from the Beyond will forfeit their downpayment in full. Any additional Teleport spells required owing to operator error will be charged upon recovery. Non-payment will result in the forfeiture of gold or items to the value of the spells expended. Teleportation and recovery from active combat carries a 75% hazard gratuity on the cost of the Teleportation effect. (388gp for Teleport, 785gp for Teleport without Error). -------------------------------------------------------------------------------- Accept no substitutes! Only Mench & Sons products come with the Mench guarantee of authenticity and reliability. -------------------------------------------------------------------------------- And remember. If it isn’t Mench, it isn’t worth mentioning! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Clearwater Crusaders - City of the Spider Queen (Updated 17th June)
Top