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*Pathfinder & Starfinder
Cleave and AOO: What is the problem?
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<blockquote data-quote="Lamoni" data-source="post: 1804626" data-attributes="member: 12680"><p>I disagree. I think that low level minions aren't the best help, but they aren't bad help. Bad help is when you ask for help guarding your treasure and the help takes half the treasure when they leave.</p><p></p><p>Let's change the scenario given by rkanodia (which I think is very good), and instead have the Fighter with cleave surrounded by 5 weaker opponents. Alone, they wouldn't stand a chance, but together they have a good chance of winning. Fred the fighter knows some tactics and focuses on one opponent to drop him out of the fight. After 2 rounds the enemy he has focused on is almost dead and decides to drink a potion and heal up before continuing the fight. Well, Fred takes his AoO, drops him and then gets an extra free attack on one of the other opponents -- all because their friend dropped his guard. That doesn't make much sense to me and goes against what an attack of opportunity should represent. You get extra attacks when it isn't your turn when they lower their guard. You should cleave when it is your turn to be hitting.</p><p></p><p>I don't see my example being an example of how it breaks the game, just how it doesn't make much sense. I don't see either cleave or combat reflexes becoming underpowered if cleave isn't allowed off of AoO's.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1804626, member: 12680"] I disagree. I think that low level minions aren't the best help, but they aren't bad help. Bad help is when you ask for help guarding your treasure and the help takes half the treasure when they leave. Let's change the scenario given by rkanodia (which I think is very good), and instead have the Fighter with cleave surrounded by 5 weaker opponents. Alone, they wouldn't stand a chance, but together they have a good chance of winning. Fred the fighter knows some tactics and focuses on one opponent to drop him out of the fight. After 2 rounds the enemy he has focused on is almost dead and decides to drink a potion and heal up before continuing the fight. Well, Fred takes his AoO, drops him and then gets an extra free attack on one of the other opponents -- all because their friend dropped his guard. That doesn't make much sense to me and goes against what an attack of opportunity should represent. You get extra attacks when it isn't your turn when they lower their guard. You should cleave when it is your turn to be hitting. I don't see my example being an example of how it breaks the game, just how it doesn't make much sense. I don't see either cleave or combat reflexes becoming underpowered if cleave isn't allowed off of AoO's. [/QUOTE]
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Cleave and AOO: What is the problem?
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