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*Pathfinder & Starfinder
Cleave and AOO: What is the problem?
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<blockquote data-quote="Scion" data-source="post: 1805864" data-attributes="member: 5777"><p>True, but some are saying it is silly, overpowered, or doesnt make any sense.</p><p></p><p>However, I doubt any of these people have a problem with allowing, say, a trip attack.</p><p></p><p>There really isnt much of a difference there. A situation popped up where one could use a feat, and it might be used.</p><p></p><p>The only part that could be construed to be 'silly' has to do with the cleave itself. Hence, the real problem people are having lies more on the cleave side than the aoo side.</p><p></p><p>But, once again, it is just a way to use one of the characters feats when a situation presents itself. Just like any other feat used in such a situation. There isnt any real difference there. If someone is happy enough to allow a trip then why not allow some other feat that works under certain attacking circumstances? Same thing.</p><p></p><p></p><p></p><p></p><p>Because mike has a feat to take advantage of just this situation. Good, his feat is being useful. It isnt a big bonus, it doesnt break anything, it doesnt happen often, and it makes a lot of logical sense that sometimes your buddy can cause you problems. When, of course, someone has the ability to take advantage of it.</p><p></p><p></p><p></p><p>You are going back to punishment again.</p><p></p><p>It isnt punishment, it is simply someone with sufficient training taking advantage of a situation.</p><p></p><p>If you are walking around outside and it starts to rain, you get wet. You arent being punished for walking around outside, it is simply the environment that changed. If you wish to think that some higher power is punishing you then fine, but it seems like a very odd way to look at the world.</p><p></p><p>The fireball example is perfect here though. The only reason you got hit with it was because your buddy was there. This is exactly the same situation. Wrong place at the wrong time against someone with the ability to do something about it.</p><p></p><p></p><p></p><p>Therefore it really isnt a problem to leave more options in and make cleave just a tad more useful, since it is already lacking in uses anyway?</p><p></p><p>Taking away more options is bad. Especially when the options arent overpowered to begin with.</p><p></p><p>Eating away at more and more options until nothing is left seems to be the name of the game. Quite a few other threads have posters like that. 'how about we just get rid of this pile of options? oh, and that pile over there, and these, and those, and..' I am just trying to stem the flow of people who wish to nerf everything. There is no need to take away this part of cleave, it is simply one of the perks of taking that feat in the first place.</p><p></p><p></p><p></p><p>If one defines 'enemy' to be something useable in the game (which has to be done anyway, for a lot of spells and abilities) then there is no problem anyway.</p><p></p><p>Still, if someone wanted to make such a spell in order to help a buddy take advantage of his abilities where is the problem? In the instance above it is very likely indeed that it 'still' would have been much better to simply cast haste on the guy. Then he would have his aoo's to use each round still, no one would have to worry about the big bad being able to take advantage of the mice, and the fighter type would gain the other benefits of being hasted.</p><p></p><p>Sounds like that spell is actually the 'inferior' option to begin with, except possibly when someone spends a pile of feats in order to make it work in a good fashion. In other words, good strategy and taking advantage of ones strengths.</p><p></p><p></p><p></p><p>Not so much, merely that if no one has a problem with cleave to begin with, and they like aoo's, but somehow putting the two together is a problem then there it is much more likely to be the cleave part that is making people feel it is silly.</p><p></p><p>However, since it just does exactly what cleave is supposed to do then that means there is at least some part of cleave that people dont like.</p><p></p><p>In this instance it is apparently that someone might actually get some use out of their feat. Well, I say good for them, they get to use their feat.</p><p></p><p>Since the circumstances for this to be overpowered are incredibly few and far between (possibly none, as none have been presented yet) I see no reason to disallow it. It is fun, interesting, and doesnt cause any problems (so far).</p></blockquote><p></p>
[QUOTE="Scion, post: 1805864, member: 5777"] True, but some are saying it is silly, overpowered, or doesnt make any sense. However, I doubt any of these people have a problem with allowing, say, a trip attack. There really isnt much of a difference there. A situation popped up where one could use a feat, and it might be used. The only part that could be construed to be 'silly' has to do with the cleave itself. Hence, the real problem people are having lies more on the cleave side than the aoo side. But, once again, it is just a way to use one of the characters feats when a situation presents itself. Just like any other feat used in such a situation. There isnt any real difference there. If someone is happy enough to allow a trip then why not allow some other feat that works under certain attacking circumstances? Same thing. Because mike has a feat to take advantage of just this situation. Good, his feat is being useful. It isnt a big bonus, it doesnt break anything, it doesnt happen often, and it makes a lot of logical sense that sometimes your buddy can cause you problems. When, of course, someone has the ability to take advantage of it. You are going back to punishment again. It isnt punishment, it is simply someone with sufficient training taking advantage of a situation. If you are walking around outside and it starts to rain, you get wet. You arent being punished for walking around outside, it is simply the environment that changed. If you wish to think that some higher power is punishing you then fine, but it seems like a very odd way to look at the world. The fireball example is perfect here though. The only reason you got hit with it was because your buddy was there. This is exactly the same situation. Wrong place at the wrong time against someone with the ability to do something about it. Therefore it really isnt a problem to leave more options in and make cleave just a tad more useful, since it is already lacking in uses anyway? Taking away more options is bad. Especially when the options arent overpowered to begin with. Eating away at more and more options until nothing is left seems to be the name of the game. Quite a few other threads have posters like that. 'how about we just get rid of this pile of options? oh, and that pile over there, and these, and those, and..' I am just trying to stem the flow of people who wish to nerf everything. There is no need to take away this part of cleave, it is simply one of the perks of taking that feat in the first place. If one defines 'enemy' to be something useable in the game (which has to be done anyway, for a lot of spells and abilities) then there is no problem anyway. Still, if someone wanted to make such a spell in order to help a buddy take advantage of his abilities where is the problem? In the instance above it is very likely indeed that it 'still' would have been much better to simply cast haste on the guy. Then he would have his aoo's to use each round still, no one would have to worry about the big bad being able to take advantage of the mice, and the fighter type would gain the other benefits of being hasted. Sounds like that spell is actually the 'inferior' option to begin with, except possibly when someone spends a pile of feats in order to make it work in a good fashion. In other words, good strategy and taking advantage of ones strengths. Not so much, merely that if no one has a problem with cleave to begin with, and they like aoo's, but somehow putting the two together is a problem then there it is much more likely to be the cleave part that is making people feel it is silly. However, since it just does exactly what cleave is supposed to do then that means there is at least some part of cleave that people dont like. In this instance it is apparently that someone might actually get some use out of their feat. Well, I say good for them, they get to use their feat. Since the circumstances for this to be overpowered are incredibly few and far between (possibly none, as none have been presented yet) I see no reason to disallow it. It is fun, interesting, and doesnt cause any problems (so far). [/QUOTE]
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Cleave and AOO: What is the problem?
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