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*Pathfinder & Starfinder
Cleave and AOO: What is the problem?
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<blockquote data-quote="Lamoni" data-source="post: 1805894" data-attributes="member: 12680"><p>Or you could say that since I was watching the fighter swing at the minion, and since his sword was slowed down by the minion's neck, I'd be even more ready to defend against that attack than I normally would be. To me it would make more sense if I (as the bad guy) got to take an extra swing against the fighter as the fighter focused his attention momentarily on the minion.</p><p></p><p>I am not suggesting changing the rules to grant AoO's to all the surrounding opponents that you don't attack in any given round. That would make sense to me, but they already have enough of an advantage since they collectively get more attacks than you do anyway.</p><p></p><p>When the minions don't act stupidly, they should be helpful at best, and indifferent at worst. In my opinion of course. They should only be a liability when they are stupid (like dropping a fireball into the fight when the master has a vulnerability to fire).</p><p></p><p>Having the environment change like having it start to rain is quite different than having it change because your buddy ran over to help you fight the fighter. Rain obscures visibility, makes things slippery, etc. which would hamper things. Having your buddy run over to help would HELP things. You are saying that it makes perfect sense that it will almost always HURT and almost never help. I agree that the environment changed, but being 'punished' (by the rules, not some higher power) rather than helped is quite strange. I think that I'd much rather be fighting an enemy when I also had a bunch of friends helping (in real life). Having it always translate to a disadvantage means there is something strange going on.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1805894, member: 12680"] Or you could say that since I was watching the fighter swing at the minion, and since his sword was slowed down by the minion's neck, I'd be even more ready to defend against that attack than I normally would be. To me it would make more sense if I (as the bad guy) got to take an extra swing against the fighter as the fighter focused his attention momentarily on the minion. I am not suggesting changing the rules to grant AoO's to all the surrounding opponents that you don't attack in any given round. That would make sense to me, but they already have enough of an advantage since they collectively get more attacks than you do anyway. When the minions don't act stupidly, they should be helpful at best, and indifferent at worst. In my opinion of course. They should only be a liability when they are stupid (like dropping a fireball into the fight when the master has a vulnerability to fire). Having the environment change like having it start to rain is quite different than having it change because your buddy ran over to help you fight the fighter. Rain obscures visibility, makes things slippery, etc. which would hamper things. Having your buddy run over to help would HELP things. You are saying that it makes perfect sense that it will almost always HURT and almost never help. I agree that the environment changed, but being 'punished' (by the rules, not some higher power) rather than helped is quite strange. I think that I'd much rather be fighting an enemy when I also had a bunch of friends helping (in real life). Having it always translate to a disadvantage means there is something strange going on. [/QUOTE]
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Cleave and AOO: What is the problem?
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