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General Tabletop Discussion
*Pathfinder & Starfinder
Cleave and AOO: What is the problem?
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<blockquote data-quote="Lamoni" data-source="post: 1805928" data-attributes="member: 12680"><p>One last thing.... Scion, you still seem to be arguing about balance. I don't know who you are arguing with. Those who don't like it do so because of the idea behind it. It doesn't make sense to a lot of people that cleave should work on an attack of opportunity. Obviously you have a different opinion. I am sorry if you think that Cleave becomes no good if you take that option away. In my games it is much more important to have fun... and it is easier for us to have fun when combat makes sense to us. Cleaving on an attack of opportunity would make us all drop our jaws and go "huh?" Therefore we don't do so.</p><p></p><p>We aren't out to nerf Cleave. We don't want to nerf Attacks of Opportunity. We want the game to be fun to play and easy to imagine. When something happens that we just can't imagine at all, it moves to game to just a mechanical number crunching activity which we could have just fed to a computer and had it determine the outcome of the fight for us. Obviously that is an exaggeration, but hopefully you will finally get the point we are trying to make... well, at least the point I am trying to make. So to repeat one more time, it makes no sense that the BBEG in that situation would be 'punished' BY THE RULES for a situation that seems beneficial to him. How I play it, the mook would be dropped first round and make no difference, or they would be dropped second round and the fighter would cleave on the BBEG (again making no difference). If the fighter didn't have cleave, then if the mook survived the first AoO, he would actually provide a benefit (provide flanking). The great training of the fighter in choosing cleave for a feat just removed the advantage that would have otherwise been there.</p><p></p><p>Okay, I have stayed on this topic long enough. Time to move on... Again, I just hope you enjoy your games. I'll continue to enjoy mine. I am not trying to change your games, all I was doing was answering the question posed by the thread topic. "Why do some people have a problem with Cleave and AoO." I feel I answered that.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1805928, member: 12680"] One last thing.... Scion, you still seem to be arguing about balance. I don't know who you are arguing with. Those who don't like it do so because of the idea behind it. It doesn't make sense to a lot of people that cleave should work on an attack of opportunity. Obviously you have a different opinion. I am sorry if you think that Cleave becomes no good if you take that option away. In my games it is much more important to have fun... and it is easier for us to have fun when combat makes sense to us. Cleaving on an attack of opportunity would make us all drop our jaws and go "huh?" Therefore we don't do so. We aren't out to nerf Cleave. We don't want to nerf Attacks of Opportunity. We want the game to be fun to play and easy to imagine. When something happens that we just can't imagine at all, it moves to game to just a mechanical number crunching activity which we could have just fed to a computer and had it determine the outcome of the fight for us. Obviously that is an exaggeration, but hopefully you will finally get the point we are trying to make... well, at least the point I am trying to make. So to repeat one more time, it makes no sense that the BBEG in that situation would be 'punished' BY THE RULES for a situation that seems beneficial to him. How I play it, the mook would be dropped first round and make no difference, or they would be dropped second round and the fighter would cleave on the BBEG (again making no difference). If the fighter didn't have cleave, then if the mook survived the first AoO, he would actually provide a benefit (provide flanking). The great training of the fighter in choosing cleave for a feat just removed the advantage that would have otherwise been there. Okay, I have stayed on this topic long enough. Time to move on... Again, I just hope you enjoy your games. I'll continue to enjoy mine. I am not trying to change your games, all I was doing was answering the question posed by the thread topic. "Why do some people have a problem with Cleave and AoO." I feel I answered that. [/QUOTE]
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Cleave and AOO: What is the problem?
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