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General Tabletop Discussion
*Pathfinder & Starfinder
Cleave and AOO: What is the problem?
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<blockquote data-quote="Lamoni" data-source="post: 1806180" data-attributes="member: 12680"><p>You are right scion. Cleaving on attacks of opportunity makes perfect sense.</p><p></p><p>I am fighting and it is going badly for me... so one of my unarmed followers tries to grapple my opponent so I can have a better chance to win. Unfortunately, that just killed him and hurt me more. But of course that would happen. I wouldn't ever expect any other outcome. Same thing would happen if they just wanted to trip him instead... or tried to disarm him. Those are sure stupid things to do... try to rescue your master from getting killed the best you can, and the master deserves to get hit again for their effort. This is what all the training for cleave is supposed to do. They trained to be able to hit you extra times each round whether or not you provoke any attacks of opportunity. The training is only extra beneficial because it grants them the ability to plow through weak opponents without sacrificing any attack rolls against their primary opponent.</p><p></p><p>I realize that you can look at this scenario and see nothing wrong. That is very fine. I respect your point of view. You even have the rules to back you up that this is the way it does work. Others can see this situation and think, "Wait a minute, that just sounds stupid." I am one of those people, you are not. I like to keep stupid things out of my game. Of course we all have different ideas of what stupid is... and that is the best part about D&D. Each group can play the game to their liking by removing what is stupid to them. It isn't a computer game that is unalterable. Oh, and for your information, there are very few rules that I disagree with or think they are stupid. Some take more time for me to become accustomed to though.</p><p></p><p>Also, your remark about how it is much harder to believe a fireball than this was sort of condescending. Do you really think that it is hard to imagine magic doing magical things?</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1806180, member: 12680"] You are right scion. Cleaving on attacks of opportunity makes perfect sense. I am fighting and it is going badly for me... so one of my unarmed followers tries to grapple my opponent so I can have a better chance to win. Unfortunately, that just killed him and hurt me more. But of course that would happen. I wouldn't ever expect any other outcome. Same thing would happen if they just wanted to trip him instead... or tried to disarm him. Those are sure stupid things to do... try to rescue your master from getting killed the best you can, and the master deserves to get hit again for their effort. This is what all the training for cleave is supposed to do. They trained to be able to hit you extra times each round whether or not you provoke any attacks of opportunity. The training is only extra beneficial because it grants them the ability to plow through weak opponents without sacrificing any attack rolls against their primary opponent. I realize that you can look at this scenario and see nothing wrong. That is very fine. I respect your point of view. You even have the rules to back you up that this is the way it does work. Others can see this situation and think, "Wait a minute, that just sounds stupid." I am one of those people, you are not. I like to keep stupid things out of my game. Of course we all have different ideas of what stupid is... and that is the best part about D&D. Each group can play the game to their liking by removing what is stupid to them. It isn't a computer game that is unalterable. Oh, and for your information, there are very few rules that I disagree with or think they are stupid. Some take more time for me to become accustomed to though. Also, your remark about how it is much harder to believe a fireball than this was sort of condescending. Do you really think that it is hard to imagine magic doing magical things? [/QUOTE]
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Cleave and AOO: What is the problem?
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