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Cleave at the end of a charge....
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<blockquote data-quote="noretoc" data-source="post: 623166" data-attributes="member: 1276"><p>No, as I said it would be a decision where the dm steps in. In your first example, I would say that the pcs aren't close enough to get in the way. In the second, I would thing the pcs moved enough in his square and judged the right time where he can line up the opponents. I am not out to make it worthless, just to give it a semblance of sense. If I were to pierce the person in front of me, I don't see how killing him allows me to suddenly get an extra attack and stab the person behind me. If I didn't kill the first opponent, some how I am unable to make the same move. If I wanted to play a game, where only the rules written count, and I could do something like I would not play an RPG. That seems more like a computer game. In my Role-playing game, I want things to make sense. None of my players have a problem with it, and three have cleave. Not a single one thinks t is useless. They just try to put themselves in a better position to use it The is the kind of game I like to promote. Not one where I could run my lance through the man in front, and simply because he died, shift my momentum, and angle and stab the person to my rear right. That seems like a video game thing to me.</p></blockquote><p></p>
[QUOTE="noretoc, post: 623166, member: 1276"] No, as I said it would be a decision where the dm steps in. In your first example, I would say that the pcs aren't close enough to get in the way. In the second, I would thing the pcs moved enough in his square and judged the right time where he can line up the opponents. I am not out to make it worthless, just to give it a semblance of sense. If I were to pierce the person in front of me, I don't see how killing him allows me to suddenly get an extra attack and stab the person behind me. If I didn't kill the first opponent, some how I am unable to make the same move. If I wanted to play a game, where only the rules written count, and I could do something like I would not play an RPG. That seems more like a computer game. In my Role-playing game, I want things to make sense. None of my players have a problem with it, and three have cleave. Not a single one thinks t is useless. They just try to put themselves in a better position to use it The is the kind of game I like to promote. Not one where I could run my lance through the man in front, and simply because he died, shift my momentum, and angle and stab the person to my rear right. That seems like a video game thing to me. [/QUOTE]
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