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Cleave at the end of a charge....
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<blockquote data-quote="melkoriii" data-source="post: 626005" data-attributes="member: 2162"><p>I look at this like when programming.</p><p></p><p>An attack is class object (or template with basic properties.) Attack bonus, Damage bonus, are properties of that class object and are set at defaults when an instance is created.</p><p></p><p>Each attack is an instance of the class and then has situational modifications to its properties (Smite adds Things to Attack and Damage, Charge adds things to Attack and AC, etc.)</p><p></p><p>When they say “same bonuses as the attack” “attack” is referred to as the object (its parent object, the attack that gives the Cleave) not the property attack. So then you copy all properties of that object to create a new instance as it is referring to the bonus properties (all of them) of that object. </p><p></p><p>If you say “same attack bonus” You are referring specifically to the property “Attack bonus” of the parent object and so only copy that bonus to the child object.</p></blockquote><p></p>
[QUOTE="melkoriii, post: 626005, member: 2162"] I look at this like when programming. An attack is class object (or template with basic properties.) Attack bonus, Damage bonus, are properties of that class object and are set at defaults when an instance is created. Each attack is an instance of the class and then has situational modifications to its properties (Smite adds Things to Attack and Damage, Charge adds things to Attack and AC, etc.) When they say “same bonuses as the attack” “attack” is referred to as the object (its parent object, the attack that gives the Cleave) not the property attack. So then you copy all properties of that object to create a new instance as it is referring to the bonus properties (all of them) of that object. If you say “same attack bonus” You are referring specifically to the property “Attack bonus” of the parent object and so only copy that bonus to the child object. [/QUOTE]
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