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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cleave - Automatic hits on 2nd target?
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<blockquote data-quote="filthgrinder" data-source="post: 4342616" data-attributes="member: 64984"><p>Well, I think the "real" problem here is the need to break the paradigm of "hit points = physical health". I think it's important to remember that 4e uses hit point to express more than just physical health. It is health + morale + luck + destiny + boldness + any number of other factors. This is why anyone can dig down and use a second wind to come soaring back into battle. This is why a Warlord can shout out words of inspiration and courage and give hit points back to his allies. </p><p> </p><p>Now, let's use that framework in this instance. You cleave right through an enemy with a thunderous blow. Thats scarey and chips away at anyone adjecant to witness your unstoppable fury. You smashed into your target and followed through into a monster right next to him. The secondary target feels the remaining power of the blow. Thats got to weaken morale a bit. </p><p> </p><p>With a 30 Str, Cleave is going to do +10 damage. You've basically got the strength of a demigod, swinging through one creature and into you. If 10 points is enough to put you down, you are going down as it is. </p><p> </p><p>More importantly, as mentioned, this is D&D, this is NOT an unattended video game world where a system has been set up and basically left to it's own devices. You, as a DM, are running the encounter, you don't have to follow some sort of dogmatic script. Don't have your big baddy stand right next to easy to hit minions. Just like if you are throwing a bag of minions at a party, try not to have them all group of in a way that a burst spell takes out half the baddies... unless that is what you want.</p></blockquote><p></p>
[QUOTE="filthgrinder, post: 4342616, member: 64984"] Well, I think the "real" problem here is the need to break the paradigm of "hit points = physical health". I think it's important to remember that 4e uses hit point to express more than just physical health. It is health + morale + luck + destiny + boldness + any number of other factors. This is why anyone can dig down and use a second wind to come soaring back into battle. This is why a Warlord can shout out words of inspiration and courage and give hit points back to his allies. Now, let's use that framework in this instance. You cleave right through an enemy with a thunderous blow. Thats scarey and chips away at anyone adjecant to witness your unstoppable fury. You smashed into your target and followed through into a monster right next to him. The secondary target feels the remaining power of the blow. Thats got to weaken morale a bit. With a 30 Str, Cleave is going to do +10 damage. You've basically got the strength of a demigod, swinging through one creature and into you. If 10 points is enough to put you down, you are going down as it is. More importantly, as mentioned, this is D&D, this is NOT an unattended video game world where a system has been set up and basically left to it's own devices. You, as a DM, are running the encounter, you don't have to follow some sort of dogmatic script. Don't have your big baddy stand right next to easy to hit minions. Just like if you are throwing a bag of minions at a party, try not to have them all group of in a way that a burst spell takes out half the baddies... unless that is what you want. [/QUOTE]
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Cleave - Automatic hits on 2nd target?
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