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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cleave - Automatic hits on 2nd target?
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<blockquote data-quote="Sarck" data-source="post: 4348198" data-attributes="member: 68288"><p>Wait, what? Why is this even a problem? Seriously. </p><p></p><p>Why the hell wouldn't this theoretical fighter use Reaping Strike instead? That's a sure dinky damage at-will. Cleave still requires you to hit the first target. Since minions still have appreciable ACs, why wouldn't the fighter just Reaping Strike the big baddy if he was so desperate to do damage that he's resorting to the piddling 2-10 damage he could be doing, depending on his scores?</p><p></p><p>This discussion makes no sense. There's no reason to complain about this. I'm not trying to be mean here, but seriously. In fact, it's obvious they dumbed down Cleave to make it NOT overpowered. I can just see those poor WoTC designers looking at Cleave and the following conversation occurring:</p><p></p><p>Wiz1: "Hey, cleave would be nice for Fighters as an at-will." </p><p>Wiz2: "Yeah, but we need to spice things up, make things new..."</p><p>Wiz1: "I know! We want Fighters to be able to kill off minions, right...?"</p><p>Wiz2: "Yeah..."</p><p>Wiz1: "How about we make cleave do insta-damage to an adjacent enemy after hitting another one?"</p><p>Wiz2: "No, that'd be overpowered... ah, I know! Let's make the damage so insignificant that no one will complain about it!"</p><p>Wiz1: "Yeah! That way it'll be obvious it's for minion-killing and group control!"</p><p>Wiz2: "Certainly nothing can go wrong with this plan!"</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>Srsly guys. Srsly.</p></blockquote><p></p>
[QUOTE="Sarck, post: 4348198, member: 68288"] Wait, what? Why is this even a problem? Seriously. Why the hell wouldn't this theoretical fighter use Reaping Strike instead? That's a sure dinky damage at-will. Cleave still requires you to hit the first target. Since minions still have appreciable ACs, why wouldn't the fighter just Reaping Strike the big baddy if he was so desperate to do damage that he's resorting to the piddling 2-10 damage he could be doing, depending on his scores? This discussion makes no sense. There's no reason to complain about this. I'm not trying to be mean here, but seriously. In fact, it's obvious they dumbed down Cleave to make it NOT overpowered. I can just see those poor WoTC designers looking at Cleave and the following conversation occurring: Wiz1: "Hey, cleave would be nice for Fighters as an at-will." Wiz2: "Yeah, but we need to spice things up, make things new..." Wiz1: "I know! We want Fighters to be able to kill off minions, right...?" Wiz2: "Yeah..." Wiz1: "How about we make cleave do insta-damage to an adjacent enemy after hitting another one?" Wiz2: "No, that'd be overpowered... ah, I know! Let's make the damage so insignificant that no one will complain about it!" Wiz1: "Yeah! That way it'll be obvious it's for minion-killing and group control!" Wiz2: "Certainly nothing can go wrong with this plan!" :hmm: Srsly guys. Srsly. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cleave - Automatic hits on 2nd target?
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